Timo Hynninen

Orcid: 0000-0002-1354-001X

According to our database1, Timo Hynninen authored at least 30 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Student Perceptions of Ethics in Cybersecurity Education.
Proceedings of the Conference on Technology Ethics 2023 - Tethics 2023, 2023

Towards Improving Online Security Awareness Skills with Phishing and Spoofing Labs.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

2022
What can we learn from recommendations of early-career engineers? Assessing computing and software engineering education using a career monitoring survey.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022

How Well do Students Understand the All-Encompassing, Ubiquitous, and Interconnected Nature of IoT?: Evaluating Student Capstone Projects.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Questionnaire Approach for Assessing Software Engineering and Quality Assurance Practices.
Proceedings of the 45th Jubilee International Convention on Information, 2022

Increasing Industry-Academia Collaboration: Types of Regional Software Engineering Companies and Their Needs from Academia.
Proceedings of the 3rd European Symposium on Software Engineering, 2022

2021
Palaute: An Online Text Mining Tool for Analyzing Written Student Course Feedback.
IEEE Access, 2021

Game Development for the Elderly: Experiences from Usability Tests in the Wild.
Proceedings of the 44th International Convention on Information, 2021

To Get Good Student Ratings should you only Teach Programming Courses? Investigation and Implications of Student Evaluations of Teaching in a Software Engineering Context.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2021

2020
Improving the quality of teaching by utilising written student feedback: A streamlined process.
Comput. Educ., 2020

Sentiment analysis of open-ended student feedback.
Proceedings of the 43rd International Convention on Information, 2020

An online tool for analyzing written student feedback.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

2019
A process for designing algorithm-based personalized gamification.
Multim. Tools Appl., 2019

Designing Early Testing Course Curricula with Activities Matching the V-Model Phases.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Distinguishing the Themes Emerging from Masses of Open Student Feedback.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Constructive Alignment of Web Programming Assignments and Automated Assessment with Unit Testing.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

On the Learning Activities and Outcomes of an Information Security Course.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Exploring the connection between gamification and student engagement in computer-supported collaboration.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
Code quality measurement: Case study.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Software testing: Survey of the industry practices.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Aligning Software Testing Activities to V-Model Phases.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

Guidelines for software testing education objectives from industry practices with a constructive alignment approach.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Predicting academic performance: a systematic literature review.
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Taxonomizing features and methods for identifying at-risk students in computing courses.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis.
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018

2017
Plagiarism networks: finding instances of copied answers in an online introductory programming environment.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

Infusing Design Thinking into a Software Engineering Capstone Course.
Proceedings of the 30th IEEE Conference on Software Engineering Education and Training, 2017

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Learning System User Interface Preferences: An Exploratory Survey.
Proceedings of the Doctoral Consortium, 2017

2015
Towards Interoperability in Video Games.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015


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