Mikael Lebram

Orcid: 0000-0001-6310-346X

According to our database1, Mikael Lebram authored at least 20 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Wizard of Oz and the Design of a Multi-player Mixed Reality Game.
Proceedings of the HCI in Games, 2020

2017
Anomaly Detection for Road Traffic: A Visual Analytics Framework.
IEEE Trans. Intell. Transp. Syst., 2017

2016
Interactive Visualization of Large-Scale Gene Expression Data.
Proceedings of the 20th International Conference Information Visualisation, 2016

2015
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2014
Effects of visualizing uncertainty on decision-making in a target identification scenario.
Comput. Graph., 2014

On visualizing threat evaluation configuration processes: A design proposal.
Proceedings of the 17th International Conference on Information Fusion, 2014

The use of visual cues to determine the intent of cyclists in traffic.
Proceedings of the IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support, 2014

2013
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.
Trans. Edutainment, 2013

Comparing Expert and Novice Driving Behavior in a Driving Simulator.
IxD&A, 2013

Comparing Expert Driving Behavior in Real World and Simulator Contexts.
Int. J. Comput. Games Technol., 2013

Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Transparency of Military Threat Evaluation through Visualizing Uncertainty and System Rationale.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Applications and Services, 2013

Towards future threat evaluation systems: User study, proposal and precepts for design.
Proceedings of the 16th International Conference on Information Fusion, 2013

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013

2011
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2009
SIDH: A Game-Based Architecture for a Training Simulator.
Int. J. Comput. Games Technol., 2009

Gamers against All Odds.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2007
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Sidh - a Game Based Firefighter Training Simulation.
Proceedings of the 11th International Conference on Information Visualisation, 2007


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