Maria Isabel Sánchez Segura

According to our database1, Maria Isabel Sánchez Segura authored at least 46 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2019
A Methodology to Manage Organizational Procedures Through Ontologies.
IEEE Access, 2019

INDIGO: Industrial IoT Data Management and Control Platform based on Semantics.
Proceedings of the IECON 2019, 2019

OPTYFY: Industrial IoT-Based Performance and Production Optimization Based on Semantics.
Proceedings of the Technologies and Innovation - 5th International Conference, 2019

2018
System dynamics and agent-based modelling to represent intangible process assets characterization.
Kybernetes, 2018

2017
Selecting a Software Elicitation Technique According to Layers of Knowledge and Preciseness: A Case Study.
J. Univers. Comput. Sci., 2017

A model of biomimetic process assets to simulate their impact on strategic goals.
Inf. Syst. Frontiers, 2017

Strategic characterization of process assets based on asset quality and business impact.
Ind. Manag. Data Syst., 2017

Measuring the Degree of Innovation in Education Through the Implementation of an Indicator Based on Analyzing MOOC-Related Activities.
Proceedings of the Digital Education: Out to the World and Back to the Campus, 2017

2016
Uncovering hidden process assets: A case study.
Inf. Syst. Frontiers, 2016

Enriching traditional software engineering curricula with software project management knowledge.
Proceedings of the 38th International Conference on Software Engineering, 2016

2015
Collaborative tools: computer science students' skills versus software industry needs.
J. Softw. Evol. Process., 2015

2014
Process Improvement from an Academic Perspective: How Could Software Engineering Education Contribute to CMMI Practices?
IEEE Softw., 2014

Knowledge management acquisition improvement by using software engineering elicitation techniques.
Comput. Hum. Behav., 2014

2013
Usability through Software Design.
IEEE Trans. Software Eng., 2013

Interactive Knowledge Asset Management: Acquiring and Disseminating Tacit Knowledge.
J. Inf. Sci. Eng., 2013

HCI Practices for Building Usable Software.
Computer, 2013

2012
Balancing software engineering education and industrial needs.
J. Syst. Softw., 2012

Combining Software Engineering Elicitation Technique with the Knowledge Management Lifecycle.
Int. J. Knowl. Soc. Res., 2012

2011
Design guidelines for software processes knowledge repository development.
Inf. Softw. Technol., 2011

Guideline to Select Knowledge Elicitation Techniques.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

2010
Reverse Engineering and Software Products Reuse to Teach Collaborative Web Portals: A Case Study With Final-Year Computer Science Students.
IEEE Trans. Educ., 2010

Improving the efficiency of use of software engineering practices using product patterns.
Inf. Sci., 2010

Knowledge repository to improve agile development processes learning.
IET Softw., 2010

Organizational Knowledge Capitalization Based on Product Patterns and Web 2.0 Technology.
Proceedings of the Organizational, Business, and Technological Aspects of the Knowledge Society, 2010

Methodological and Technological Framework Proposal to Capitalize Organizational Knowledge.
Proceedings of the Fifth International Conference on Software Engineering Advances, 2010

Transactive Memory System Proposal to Foster Collaborative Learning and Knowledge Sharing into Organizations.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
Software Process Asset Libraries Using Knowledge Repositories.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

2008
A Study on How Software Engineering Supports Projects Management.
Proceedings of the Innovative Techniques in Instruction Technology, 2008

A Collaborative Framework to Support Software Process Improvement Based on the Reuse of Process Assets.
Proceedings of the ICSOFT 2008, 2008

2007
Guidelines for Eliciting Usability Functionalities.
IEEE Trans. Software Eng., 2007

Analysing the impact of usability on software design.
J. Syst. Softw., 2007

Extending Microsoft Team Foundation Server Architecture to Support Collaborative Product Patterns.
Proceedings of the Software Process Dynamics and Agility, 2007

A Glass Box Design: Making the Impact of Usability on Software Development Visible.
Proceedings of the Human-Computer Interaction, 2007

2006
A Pattern-Based Solution to Bridge the Gap Between Theory and Practice in Using Process Models.
Proceedings of the Software Process Change, 2006

2005
Helping Software Engineers to Incorporate HCI Usability Features.
Proceedings of the 17th International Conference on Software Engineering and Knowledge Engineering (SEKE'2005), 2005

RAMALA: A Knowledge Base for Software Process Improvement.
Proceedings of the Software Process Improvement, 12th European Conference, 2005

2004
Virtual reality systems estimation vs. traditional systems estimation.
J. Syst. Softw., 2004

Interaction patterns for future interactive systems components.
Interact. Comput., 2004

Usability-Supporting Architectural Patterns.
Proceedings of the 26th International Conference on Software Engineering (ICSE 2004), 2004

Bringing Usability Concerns to the Design of Software Architecture.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

2003
Adapting traditional software processes to virtual environments development.
Softw. Pract. Exp., 2003

Patrones de Usabilidad: Mejora de la Usabilidad del Software desde el Momento Arquitectónico.
Proceedings of the VIII Jornadas Ingeniería del Software y Bases de Datos (JISBD 2003), 2003

Software Engineering and HCI Techniques Joined to Develop Virtual Environments.
Proceedings of ICSE 2003 Workshop on Bridging the Gaps Between Software Engineering and Human-Computer Interaction, 2003

Improving software usability through architectural patterns.
Proceedings of ICSE 2003 Workshop on Bridging the Gaps Between Software Engineering and Human-Computer Interaction, 2003

2001
Design Task in Virtual Environments Development.
Proceedings of the Thirteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2001), 2001

Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales.
Proceedings of the VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001


  Loading...