Maria Pinto-Albuquerque

Orcid: 0000-0002-2725-7629

According to our database1, Maria Pinto-Albuquerque authored at least 26 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings.
J. Syst. Softw., April, 2024

2023
I'm Sorry Dave, I'm Afraid I Can't Fix Your Code: On ChatGPT, CyberSecurity, and Secure Coding.
Proceedings of the 4th International Computer Programming Education Conference, 2023

An ontology-based model for evaluating cloud attack scenarios in CATS - a serious game in cloud security.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2023

Reflections on Training Next-Gen Industry Workforce on Secure Software Development.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

2022
CATS: A Serious Game in Industry Towards Stronger Cloud Security.
Proceedings of the Ubiquitous Security - Second International Conference, 2022

Cloud of Assets and Threats: A Playful Method to Raise Awareness for Cloud Security in Industry.
Proceedings of the Third International Computer Programming Education Conference, 2022

2021
Raising Awareness about Cloud Security in Industry through a Board Game.
Inf., 2021

Raising Security Awareness using Cybersecurity Challenges in Embedded Programming Courses.
CoRR, 2021

CyberSecurity Challenges: Serious Games for Awareness Training in Industrial Environments.
CoRR, 2021

CyberSecurity Challenges for Software Developer Awareness Training in Industrial Environments.
Proceedings of the Innovation durch Informationssysteme, 2021

A Large-Scale Study on the Security Vulnerabilities of Cloud Deployments.
Proceedings of the Ubiquitous Security - First International Conference, 2021

Is Secure Coding Education in the Industry Needed? An Investigation Through a Large Scale Survey.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2021

Exploring a Board Game to Improve Cloud Security Training in Industry (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

Automated Java Challenges' Security Assessment for Training in Industry - Preliminary Results.
Proceedings of the Second International Computer Programming Education Conference, 2021

Raising Security Awareness of Cloud Deployments using Infrastructure as Code through CyberSecurity Challenges.
Proceedings of the ARES 2021: The 16th International Conference on Availability, 2021

2020
Cybersecurity Challenges in Industry: Measuring the Challenge Solve Time to Inform Future Challenges.
Inf., 2020

Sifu - a cybersecurity awareness platform with challenge assessment and intelligent coach.
Cybersecur., 2020

Awareness of Secure Coding Guidelines in the Industry - A first data analysis.
Proceedings of the 19th IEEE International Conference on Trust, 2020

Design of Secure Coding Challenges for Cybersecurity Education in the Industry.
Proceedings of the Quality of Information and Communications Technology, 2020

Integration of Security Standards in DevOps Pipelines: An Industry Case Study.
Proceedings of the Product-Focused Software Process Improvement, 2020

Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis.
Proceedings of the First International Computer Programming Education Conference, 2020

Cybersecurity Awareness Platform with Virtual Coach and Automated Challenge Assessment.
Proceedings of the Computer Security - ESORICS 2020 International Workshops, 2020

2019
The Good, the Bad and the Ugly: A Study of Security Decisions in a Cyber-Physical Systems Game.
IEEE Trans. Software Eng., 2019

2014
Tackling the requirements jigsaw puzzle.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014

2005
A platform for the generation of virtual environments inhabited by intelligent virtual humans.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

2000
Visual Languages for Sketching Documents.
Proceedings of the 2000 IEEE International Symposium on Visual Languages, 2000


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