Tiago Gasiba

Orcid: 0000-0003-1462-6701

According to our database1, Tiago Gasiba authored at least 38 papers between 2005 and 2024.

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Bibliography

2024
Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings.
J. Syst. Softw., April, 2024

2023
Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper).
Proceedings of the 4th International Computer Programming Education Conference, 2023

I'm Sorry Dave, I'm Afraid I Can't Fix Your Code: On ChatGPT, CyberSecurity, and Secure Coding.
Proceedings of the 4th International Computer Programming Education Conference, 2023

Reflections on Training Next-Gen Industry Workforce on Secure Software Development.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

2022
CATS: A Serious Game in Industry Towards Stronger Cloud Security.
Proceedings of the Ubiquitous Security - Second International Conference, 2022

Source Code Vulnerability Detection Using Deep Learning Algorithms for Industrial Applications.
Proceedings of the Ubiquitous Security - Second International Conference, 2022

Understanding the Usage of IT-Security Games in the Industry and Its Mapping to Job Profiles.
Proceedings of the Third International Computer Programming Education Conference, 2022

2021
Raising Awareness on Secure Coding in the Industry through CyberSecurity Challenges.
PhD thesis, 2021

Raising Awareness about Cloud Security in Industry through a Board Game.
Inf., 2021

Raising Security Awareness using Cybersecurity Challenges in Embedded Programming Courses.
CoRR, 2021

CyberSecurity Challenges: Serious Games for Awareness Training in Industrial Environments.
CoRR, 2021

CyberSecurity Challenges for Software Developer Awareness Training in Industrial Environments.
Proceedings of the Innovation durch Informationssysteme, 2021

A Large-Scale Study on the Security Vulnerabilities of Cloud Deployments.
Proceedings of the Ubiquitous Security - First International Conference, 2021

Is Secure Coding Education in the Industry Needed? An Investigation Through a Large Scale Survey.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2021

Exploring a Board Game to Improve Cloud Security Training in Industry (Short Paper).
Proceedings of the Second International Computer Programming Education Conference, 2021

Automated Java Challenges' Security Assessment for Training in Industry - Preliminary Results.
Proceedings of the Second International Computer Programming Education Conference, 2021

Raising Security Awareness of Cloud Deployments using Infrastructure as Code through CyberSecurity Challenges.
Proceedings of the ARES 2021: The 16th International Conference on Availability, 2021

2020
Cybersecurity Challenges in Industry: Measuring the Challenge Solve Time to Inform Future Challenges.
Inf., 2020

Sifu - a cybersecurity awareness platform with challenge assessment and intelligent coach.
Cybersecur., 2020

Awareness of Secure Coding Guidelines in the Industry - A first data analysis.
Proceedings of the 19th IEEE International Conference on Trust, 2020

Design of Secure Coding Challenges for Cybersecurity Education in the Industry.
Proceedings of the Quality of Information and Communications Technology, 2020

Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis.
Proceedings of the First International Computer Programming Education Conference, 2020

Ranking Secure Coding Guidelines for Software Developer Awareness Training in the Industry.
Proceedings of the First International Computer Programming Education Conference, 2020

Cybersecurity Awareness Platform with Virtual Coach and Automated Challenge Assessment.
Proceedings of the Computer Security - ESORICS 2020 International Workshops, 2020

2019
Raising Secure Coding Awareness for Software Developers in the Industry.
Proceedings of the 27th IEEE International Requirements Engineering Conference Workshops, 2019

On the Requirements for Serious Games Geared Towards Software Developers in the Industry.
Proceedings of the 27th IEEE International Requirements Engineering Conference, 2019

When Interactive Graphic Storytelling Fails.
Proceedings of the 27th IEEE International Requirements Engineering Conference Workshops, 2019

2009
Communication Networks Enhanced system design for download and streaming services using Raptor codes.
Eur. Trans. Telecommun., 2009

2007
Nested harmonic broadcasting for scalable video over mobile datacast channels.
Wirel. Commun. Mob. Comput., 2007

Reliable Multimedia Download Delivery in Cellular Broadcast Networks.
IEEE Trans. Broadcast., 2007

2006
Video Streaming over MBMS: A System Design Approach.
J. Multim., 2006

Mobile data broadcasting over MBMS tradeoffs in forward error correction.
Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia, 2006

A weighted layered broadcasting scheme for scalable video transmission with multiple site reception.
Proceedings of the 2nd International Conference on Mobile Multimedia Communications, 2006

iDIBS: An Improved Distributed Backup System.
Proceedings of the 12th International Conference on Parallel and Distributed Systems, 2006

System Design and Advanced Receiver Techniques for MBMS Broadcast Services.
Proceedings of IEEE International Conference on Communications, 2006

Raptor codes for reliable download delivery in wireless broadcast systems.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

System design options for video broadcasting over wireless networks.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

2005
Iterative decoding for GERAN MBMS.
Proceedings of the IEEE 16th International Symposium on Personal, 2005


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