Marko Radeta

Orcid: 0000-0002-4842-3622

According to our database1, Marko Radeta authored at least 20 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Life is Plastic? Detecting the Presence of Micro-Plastics in Food and Drink Containers.
Proceedings of the 25th International Workshop on Mobile Computing Systems and Applications, 2024

2023
Crowdsourcing biodiversity data from recreational SCUBA divers using Dive Reporter.
Ecol. Informatics, November, 2023

Upscaling Fog Computing in Oceans for Underwater Pervasive Data Science Using Low-Cost Micro-Clouds.
ACM Trans. Internet Things, May, 2023

Designing Unmanned Aerial Survey Monitoring Program to Assess Floating Litter Contamination.
Remote. Sens., January, 2023

Lost in the Deep?: Performance Evaluation of Dead Reckoning Techniques in Underwater Environments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

2022
The MIDAS touch: Thermal dissipation resulting from everyday interactions as a sensing modality.
Pervasive Mob. Comput., 2022

Thermal Dissipation Resulting from Everyday Interactions as a Sensing Modality - The MIDAS Touch.
CoRR, 2022

Deep Learning and the Oceans.
Computer, 2022

2021
Characterizing Everyday Objects using Human Touch: Thermal Dissipation as a Sensing Modality.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications, 2021

2020
INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

LoRaquatica: Studying Range and Location Estimation using LoRa and IoT in Aquatic Sensing.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops, 2020

Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2019
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT.
Proceedings of the Entertainment Computing and Serious Games, 2019

SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting.
Proceedings of the Interactive Storytelling, 2017

The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2013
Towards Automatic and Unobtrusive Recognition of Primary-Process Emotions in Body Postures.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013


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