Valentina Nisi
Orcid: 0000-0002-8051-3230
According to our database1,
Valentina Nisi
authored at least 151 papers
between 2004 and 2024.
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Bibliography
2024
Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry.
Multim. Tools Appl., May, 2024
Stories as Boundary Objects: Digital Storytelling with Migrant Communities for Heritage Discourses.
Proc. ACM Hum. Comput. Interact., 2024
Interactions, 2024
Connecting audiences with climate change: Towards humanised and action-focused data interactions.
Int. J. Hum. Comput. Stud., 2024
The Workshop on Narrative and Hypertext 2024 (NHT24): The Ethics of Mixed Reality Narrative Hypertext.
Proceedings of the 35th ACM Conference on Hypertext and Social Media, 2024
Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
"My Sense of Morality Leads to My Suffering, Battling, and Arguing": The Role of Platform Designers in (Un)Deciding Gig Worker Issues.
Proceedings of the Designing Interactive Systems Conference, 2024
Towards Relatable Climate Change Data: Untangling Tensions in Engaging with a Hyperobject.
Proceedings of the Designing Interactive Systems Conference, 2024
What Should Hackathons Do?: Bringing Up the "Cyborgly" and "Political" in Interdisciplinary Hackathon Research.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Hackeanos: A new collaborative event format for hacking the Ocean-humanity relationship.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.
Multim. Tools Appl., December, 2023
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies.
ACM Journal on Computing and Cultural Heritage, June, 2023
Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists.
Multim. Tools Appl., February, 2023
"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors.
Int. J. Hum. Comput. Interact., 2023
"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects.
Proceedings of the Seventeenth International Conference on Tangible, 2023
Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins.
Proceedings of the Interactive Storytelling, 2023
Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023
Harnessing the power of transient Non-fungible Tokens in support of preserving natural landscapes as heritage in the face of climate change.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Passive Wi-Fi monitoring in the wild: a long-term study across multiple location typologies.
Pers. Ubiquitous Comput., 2022
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences.
Int. J. Child Comput. Interact., 2022
Addressing children and caregivers' concerns in the design of child-targeted locative systems.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Proceedings of the Interactive Storytelling, 2022
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content.
Proceedings of the Interactive Storytelling, 2022
Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community.
Multim. Tools Appl., 2021
Leveraging Transmedia storytelling to engage tourists in the understanding of the destination's local heritage.
Multim. Tools Appl., 2021
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience.
J. Big Data, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling.
Proceedings of the Interactive Storytelling, 2021
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Can 360° VR and customization foster personal connections between tourists and locals?: An experiment in the sharing economy and hospitality frame.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Impalpable Narratives: How to capture intangible cultural heritage of migrant communities.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2020
Storytelling and remote-sensing playful interventions to foster biodiversity awareness.
Int. J. Arts Technol., 2020
INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the Social Robotics - 12th International Conference, 2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming.
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020
Proceedings of the Interactive Storytelling, 2020
Proceedings of the Interactive Storytelling, 2020
Proceedings of the Interactive Storytelling, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
A visual immersive participatory platform to foster dialogue between locals and tourists.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components.
Int. J. Creative Interfaces Comput. Graph., 2019
Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace.
Proceedings of the Entertainment Computing and Serious Games, 2019
Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness.
Proceedings of the IEEE INFOCOM 2019, 2019
A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS.
Sci. Eng. Ethics, 2018
Watt-I-See: Design and Evaluation of an Interactive Installation Using Eco-feedforward Strategies.
Interact. Comput., 2018
Entertain. Comput., 2018
On designing a way-finding system to assist users with respiratory ailments and track symptoms.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Leveraging on Transmedia Entertainment Education to Augment Tourists' Awareness Towards Social Issues.
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Interactive Storytelling, 2018
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017
Interact. Comput., 2017
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the Madeira islands.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting.
Proceedings of the Interactive Storytelling, 2017
Proceedings of the Interactive Storytelling, 2017
Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience.
Proceedings of the Interactive Storytelling, 2017
Proceedings of the Interactive Storytelling, 2017
Proceedings of the Interactive Storytelling, 2017
Beanstalk: a community based passive wi-fi tracking system for analysing tourism dynamics.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017
Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting.
Proceedings of the Doctoral Consortium, 2017
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Share yourself first: exploring strategies for the creation of locative content for and by low-literacy communities: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Entertain. Comput., 2016
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Proceedings of the Serious Games, Interaction and Simulation, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the 2016 International Conference on Computing, 2016
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
EAI Endorsed Trans. Ambient Syst., 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
What-a-Watt: exploring electricity production literacy through a long term eco-feedback study.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories.
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
WattsBurning on My Mailbox: A Tangible Art Inspired Eco-feedback Visualization for Sharing Energy Consumption.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the Computer Supported Cooperative Work, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Does locality make a difference? Assessing the effectiveness of location-aware narratives.
Interact. Comput., 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Beyond Eco-feedback: using art and emotional attachment to express energy consumption.
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Interactive Storytelling, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
2008
2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004