Nuno Nunes
Orcid: 0000-0002-2498-0643Affiliations:
- Technical University of Lisbon, Portugal
- Madeira-ITI, Portugal
According to our database1,
Nuno Nunes
authored at least 195 papers
between 1999 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Optimal 2D audio features estimation for a lightweight application in mosquitoes species: Ecoacoustics detection and classification purposes.
Comput. Biol. Medicine, January, 2024
Stories as Boundary Objects: Digital Storytelling with Migrant Communities for Heritage Discourses.
Proc. ACM Hum. Comput. Interact., 2024
Interactions, 2024
Connecting audiences with climate change: Towards humanised and action-focused data interactions.
Int. J. Hum. Comput. Stud., 2024
The Workshop on Narrative and Hypertext 2024 (NHT24): The Ethics of Mixed Reality Narrative Hypertext.
Proceedings of the 35th ACM Conference on Hypertext and Social Media, 2024
"My Sense of Morality Leads to My Suffering, Battling, and Arguing": The Role of Platform Designers in (Un)Deciding Gig Worker Issues.
Proceedings of the Designing Interactive Systems Conference, 2024
Towards Relatable Climate Change Data: Untangling Tensions in Engaging with a Hyperobject.
Proceedings of the Designing Interactive Systems Conference, 2024
What Should Hackathons Do?: Bringing Up the "Cyborgly" and "Political" in Interdisciplinary Hackathon Research.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Hackeanos: A new collaborative event format for hacking the Ocean-humanity relationship.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury.
Presence Teleoperators Virtual Environ., December, 2023
The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.
Multim. Tools Appl., December, 2023
Evolving SPIDe Towards the Integration of Requirements Elicitation in Interaction Design.
J. Braz. Comput. Soc., February, 2023
"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023
J. Big Data, 2023
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors.
Int. J. Hum. Comput. Interact., 2023
Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins.
Proceedings of the Interactive Storytelling, 2023
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023
Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023
Harnessing the power of transient Non-fungible Tokens in support of preserving natural landscapes as heritage in the face of climate change.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Assertiveness-based Agent Communication for a Personalized Medicine on Medical Imaging Diagnosis.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Modeling the Geospatial Evolution of COVID-19 using Spatio-temporal Convolutional Sequence-to-sequence Neural Networks.
ACM Trans. Spatial Algorithms Syst., 2022
Sensors, 2022
A Data-Centric Analysis of the Impact of Non-Electric Data on the Performance of Load Disaggregation Algorithms.
Sensors, 2022
Passive Wi-Fi monitoring in the wild: a long-term study across multiple location typologies.
Pers. Ubiquitous Comput., 2022
Int. J. Hum. Comput. Stud., 2022
Artif. Intell. Medicine, 2022
Mosquito Ovitraps IoT Sensing System (MOISS): Internet of Things-based System for Continuous, Real-Time and Autonomous Environment Monitoring.
Proceedings of the 8th IEEE World Forum on Internet of Things, 2022
Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Addressing children and caregivers' concerns in the design of child-targeted locative systems.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience.
J. Big Data, 2021
Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification.
Int. J. Hum. Comput. Stud., 2021
Modeling the geospatial evolution of COVID-19 using spatio-temporal convolutional sequence-to-sequence neural networks.
CoRR, 2021
Behav. Inf. Technol., 2021
Guidelines for braindraw conduction: looking at braindraw under the lens of abduction and semiotics.
Behav. Inf. Technol., 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling.
Proceedings of the Interactive Storytelling, 2021
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Impalpable Narratives: How to capture intangible cultural heritage of migrant communities.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2020
A global monitoring system for electricity consumption and production of household roof-top PV systems in Madeira.
Neural Comput. Appl., 2020
Storytelling and remote-sensing playful interventions to foster biodiversity awareness.
Int. J. Arts Technol., 2020
CoRR, 2020
CoRR, 2020
SPIDe para a Elicitação de Requisitos integrada ao Design de Interação: a percepção de especialistas em desenvolvimento de software.
Proceedings of the Anais do WER20, 2020
INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
LoRaquatica: Studying Range and Location Estimation using LoRa and IoT in Aquatic Sensing.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops, 2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020
Interaction design and requirements elicitation integrated through SPIDe: a feasibility study.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
The future of radio: combining music streaming with traditional terrestrial radio services.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020
A visual immersive participatory platform to foster dialogue between locals and tourists.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components.
Int. J. Creative Interfaces Comput. Graph., 2019
Proceedings of the 31st International Conference on Software Engineering and Knowledge Engineering, 2019
When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace.
Proceedings of the Entertainment Computing and Serious Games, 2019
An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness.
Proceedings of the IEEE INFOCOM 2019, 2019
A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
LOCOMOBIS: a low-cost acoustic-based sensing system to monitor and classify mosquitoes.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019
Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Performance evaluation in non-intrusive load monitoring: Datasets, metrics, and tools - A review.
WIREs Data Mining Knowl. Discov., 2018
Watt-I-See: Design and Evaluation of an Interactive Installation Using Eco-feedforward Strategies.
Interact. Comput., 2018
Entertain. Comput., 2018
On designing a way-finding system to assist users with respiratory ailments and track symptoms.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Data Storage and Maintenance Challenges: The Case of Advanced Metering Infrastructure Systems.
Proceedings of the 5th International Conference on Information and Communication Technology for Sustainability, 2018
Proceedings of the Interactive Storytelling, 2018
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017
A comparison of performance metrics for event classification in Non-Intrusive Load Monitoring.
Proceedings of the 2017 IEEE International Conference on Smart Grid Communications, 2017
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
ViTFlow: A platform to visualize tourists flows in a rich interactive map-based interface.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the Madeira islands.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
Engineering and deploying a hardware and software platform to collect and label non-intrusive load monitoring datasets.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
Proceedings of the Interactive Storytelling, 2017
Beanstalk: a community based passive wi-fi tracking system for analysing tourism dynamics.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017
Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Entertain. Comput., 2016
Bridging Enterprise and Software Engineering Through an User-Centered Design Perspective.
Proceedings of the Web Information Systems Engineering - WISE 2016, 2016
Proceedings of the Information Systems Development: Complexity in Information Systems Development, 2016
The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the 2016 International Conference on Computing, 2016
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 IEEE International Conference on Big Data (IEEE BigData 2016), 2016
Estimating human interactions with electrical appliances for activity-based energy savings recommendations.
Proceedings of the 2016 IEEE International Conference on Big Data (IEEE BigData 2016), 2016
Proceedings of the 2016 IEEE International Conference on Big Data (IEEE BigData 2016), 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
EAI Endorsed Trans. Ambient Syst., 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
What-a-Watt: exploring electricity production literacy through a long term eco-feedback study.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Towards systematic performance evaluation of non-intrusive load monitoring algorithms and systems.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015
Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories.
Proceedings of the Interactive Storytelling, 2015
Proceedings of the ICEIS 2015, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 2015 IEEE International Conference on Big Data (IEEE BigData 2015), Santa Clara, CA, USA, October 29, 2015
2014
Comput. Hum. Behav., 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the ICT for Sustainability 2014 (ICT4S-14), 2014
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014
SURF and SURF-PI: a file format and API for non-intrusive load monitoring public datasets.
Proceedings of the Fifth International Conference on Future Energy Systems, 2014
2013
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
WattsBurning on My Mailbox: A Tangible Art Inspired Eco-feedback Visualization for Sharing Energy Consumption.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the Exploring Services Science - 4th International Conference, 2013
Improving software effort estimation with human-centric models: a comparison of UCP and iUCP accuracy.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Why don't families get along with eco-feedback technologies?: a longitudinal inquiry.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking
CoRR, 2012
Low Cost Framework for Non-intrusive Home Energy Monitoring and Research.
Proceedings of the SMARTGREENS 2012 - Proceedings of the 1st International Conference on Smart Grids and Green IT Systems, Porto, Portugal, 19, 2012
The design of a hardware-software platform for long-term energy eco-feedback research.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
IEEE Softw., 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Visible - actionable - sustainable: sustainable interaction design in professional domains.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Beyond Eco-feedback: using art and emotional attachment to express energy consumption.
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
SINAIS: home consumption package: a low-cost eco-feedback energy-monitoring research platform.
Proceedings of the Conference on Designing Interactive Systems, 2010
2009
What Drives Software Development: Bridging the Gap Between Software and Usability Engineering.
Proceedings of the Human-Centered Software Engineering, 2009
Proceedings of the Task Models and Diagrams for User Interface Design, 2009
2007
Interact. Comput., 2007
2006
An MDA Approach for Generating Web Interfaces with UML ConcurTaskTrees and Canonical Abstract Prototypes.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006
Proceedings of the Human Work Interaction Design: Designing for Human Work, 2006
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006
2005
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005
Proceedings of the Human-Computer Interaction, 2005
2004
Proceedings of the UML Modeling Languages and Applications, 2004
Customer Experience Requirements for Multi-platform Service Interaction: Bringing Services Marketing to the Elicitation of User Requirements.
Proceedings of the 12th IEEE International Conference on Requirements Engineering (RE 2004), 2004
Proceedings of the MBUI 2004, 2004
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004
Designing interaction experiences for multi-platform service provision with essential use cases.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004
2003
Proceedings of the Object-Oriented Information Systems, 9th International Conference, 2003
Proceedings of the Interactive Systems. Design, 2003
2001
Designing Usable Software Products.
Proceedings of the ICEIS 2001, 2001
2000
IEEE Softw., 2000
Proceedings of the «UML» 2000, 2000
Proceedings of the Interactive Systems: Design, 2000
1999
A Bridge Too Far: Can UML Finally Help Bridge the Gap?
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999
A Bridge too Far: The WISDOM Approach.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999
Detailing Use-Cases with Activity Diagrams and Object Views.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999