Nuno Nunes

Affiliations:
  • Technical University of Lisbon, Portugal
  • Madeira-ITI, Portugal


According to our database1, Nuno Nunes authored at least 156 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Online presence:

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Bibliography

2021
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience.
J. Big Data, 2021

Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification.
Int. J. Hum. Comput. Stud., 2021

MapRecorder: analysing real-world usage of mobile map applications.
Behav. Inf. Technol., 2021

Guidelines for braindraw conduction: looking at braindraw under the lens of abduction and semiotics.
Behav. Inf. Technol., 2021

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Experiencing Contemporary Art at a Distance.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling.
Proceedings of the Interactive Storytelling, 2021

Counting Mosquitoes in the Wild: An Internet of Things Approach.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

Square peg, round hole: A case study on using Visual Question & Answering in Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Impalpable Narratives: How to capture intangible cultural heritage of migrant communities.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

2020
A global monitoring system for electricity consumption and production of household roof-top PV systems in Madeira.
Neural Comput. Appl., 2020

Storytelling and remote-sensing playful interventions to foster biodiversity awareness.
Int. J. Arts Technol., 2020

Passive Wi-Fi Monitoring in Public Transport: A case study in the Madeira Island.
CoRR, 2020

Gamification and Engagement of Tourists and Residents in Public Transportation.
CoRR, 2020

SPIDe para a Elicitação de Requisitos integrada ao Design de Interação: a percepção de especialistas em desenvolvimento de software.
Proceedings of the Anais do WER20, 2020

INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMS.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

LoRaquatica: Studying Range and Location Estimation using LoRa and IoT in Aquatic Sensing.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops, 2020

Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: a case study.
Proceedings of the IEEE Symposium on Computers and Communications, 2020

Interaction design and requirements elicitation integrated through SPIDe: a feasibility study.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

The future of radio: combining music streaming with traditional terrestrial radio services.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

A visual immersive participatory platform to foster dialogue between locals and tourists.
Proceedings of the IEEE 17th Annual Consumer Communications & Networking Conference, 2020

PowerShare 2.0: A Gamified P2P Energy Trading Platform.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

BreastScreening: On the Use of Multi-Modality in Medical Imaging Diagnosis.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components.
Int. J. Creative Interfaces Comput. Graph., 2019

Communication on Requirements Elicitation and Interaction Design through SPIDe (S).
Proceedings of the 31st International Conference on Software Engineering and Knowledge Engineering, 2019

When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira.
Proceedings of the 1st ACM Workshop on Emerging Smart Technologies and Infrastructures for Smart Mobility and Sustainability, 2019

LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT.
Proceedings of the Entertainment Computing and Serious Games, 2019

Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace.
Proceedings of the Entertainment Computing and Serious Games, 2019

An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

On exploiting acoustic sensing and citizen science in a game for biodiversity monitoring and awareness.
Proceedings of the IEEE INFOCOM 2019, 2019

A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

LOCOMOBIS: a low-cost acoustic-based sensing system to monitor and classify mosquitoes.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Performance evaluation in non-intrusive load monitoring: Datasets, metrics, and tools - A review.
WIREs Data Mining Knowl. Discov., 2018

Watt-I-See: Design and Evaluation of an Interactive Installation Using Eco-feedforward Strategies.
Interact. Comput., 2018

A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions.
Entertain. Comput., 2018

On designing a way-finding system to assist users with respiratory ailments and track symptoms.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Data Storage and Maintenance Challenges: The Case of Advanced Metering Infrastructure Systems.
Proceedings of the 5th International Conference on Information and Communication Technology for Sustainability, 2018

Cue Control: Interactive Sound Spatialization for 360° Videos.
Proceedings of the Interactive Storytelling, 2018

Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Welcome to the First Issue of PACMHCI EICS.
Proc. ACM Hum. Comput. Interact., 2017

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017

A comparison of performance metrics for event classification in Non-Intrusive Load Monitoring.
Proceedings of the 2017 IEEE International Conference on Smart Grid Communications, 2017

Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Evaluating the influence of location and medium applied to mobile VR storytelling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

ViTFlow: A platform to visualize tourists flows in a rich interactive map-based interface.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Enhancing sustainable mobility awareness by exploiting multi-sourced data: The case study of the Madeira islands.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Engineering and deploying a hardware and software platform to collect and label non-intrusive load monitoring datasets.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Evaluating User Experience in 360º Storytelling Through Analytics.
Proceedings of the Interactive Storytelling, 2017

Beanstalk: a community based passive wi-fi tracking system for analysing tourism dynamics.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Tattooed Bracelet for Child Vaccination Records in a Developing World Context.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Madeira Story Generator: Prospecting serendipitous storytelling in public spaces.
Entertain. Comput., 2016

Bridging Enterprise and Software Engineering Through an User-Centered Design Perspective.
Proceedings of the Web Information Systems Engineering - WISE 2016, 2016

The Goals Approach: Agile Enterprise Driven Software Development.
Proceedings of the Information Systems Development: Complexity in Information Systems Development, 2016

The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

Ceiling and Threshold of PaaS Tools: The Role of Learnability in Tool Adoption.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism.
Proceedings of the Interactive Storytelling, 2016

IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality.
Proceedings of the Interactive Storytelling, 2016

Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing.
Proceedings of the 2016 International Conference on Computing, 2016

beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Temporal association rules for electrical activity detection in residential homes.
Proceedings of the 2016 IEEE International Conference on Big Data (IEEE BigData 2016), 2016

Estimating human interactions with electrical appliances for activity-based energy savings recommendations.
Proceedings of the 2016 IEEE International Conference on Big Data (IEEE BigData 2016), 2016

Leveraging user expertise in collaborative systems for annotating energy datasets.
Proceedings of the 2016 IEEE International Conference on Big Data (IEEE BigData 2016), 2016

What-I-See: A Tangible Visualization of Energy.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Mapping urban accessibility: gamifying the citizens' experience.
EAI Endorsed Trans. Ambient Syst., 2015

DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

What-a-Watt: exploring electricity production literacy through a long term eco-feedback study.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015

EnerSpectrum: exposing the source of energy through plug-level eco-feedack.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015

Exploring the dimensions of eco-feedback in the wild.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015

Semi-automatic labeling for public non-intrusive load monitoring datasets.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015

Towards systematic performance evaluation of non-intrusive load monitoring algorithms and systems.
Proceedings of the 2015 Sustainable Internet and ICT for Sustainability, 2015

Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories.
Proceedings of the Interactive Storytelling, 2015

Improving Software Design Decisions towards Enhanced Return of Investment.
Proceedings of the ICEIS 2015, 2015

Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

From gamification to pervasive game in mapping urban accessibility.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Rethinking User Generated Location Rating: Where Does the Lion Get its Share?
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

A collaborative framework for annotating energy datasets.
Proceedings of the 2015 IEEE International Conference on Big Data (IEEE BigData 2015), Santa Clara, CA, USA, October 29, 2015

2014
Understanding families' motivations for sustainable behaviors.
Comput. Hum. Behav., 2014

Hug a tree in Africa.
Proceedings of the Participatory Design Conference, 2014

Yarn: a product for unraveling stories.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

The state of user experience evaluation practice.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

SustData: A Public Dataset for ICT4S Electric Energy Research.
Proceedings of the ICT for Sustainability 2014 (ICT4S-14), 2014

Towards a measurement framework for tools' ceiling and threshold.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

SURF and SURF-PI: a file format and API for non-intrusive load monitoring public datasets.
Proceedings of the Fifth International Conference on Future Energy Systems, 2014

2013
Understanding the Limitations of Eco-feedback: A One-Year Long-Term Study.
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013

WATTSBurning: Design and Evaluation of an Innovative Eco-Feedback System.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

WattsBurning on My Mailbox: A Tangible Art Inspired Eco-feedback Visualization for Sharing Energy Consumption.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Storytelling and the Use of Social Media in Digital Art Installations.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Towards a Taxonomy of Service Design Methods and Tools.
Proceedings of the Exploring Services Science - 4th International Conference, 2013

Improving software effort estimation with human-centric models: a comparison of UCP and iUCP accuracy.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Playing for the planet: designing toys that foster sustainable values.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

SINAIS from Fanal: design and evaluation of an art-inspired eco-feedback system.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Towards persuasive sociometric technologies for inclusive educational settings.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Fostering ambiguity: decontextualizing and repurposing a familiar public display.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Why don't families get along with eco-feedback technologies?: a longitudinal inquiry.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

The role of engineering work in CHI.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Enwildering the lab: merging field evaluation with in-lab experience sampling.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Ambiguity in design: an airport split-flap display storytelling installation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Engaging children in longitudinal behavioral studies through playful technologies.
Proceedings of the Interaction Design and Children 2013, 2013

Eat&Travel: A New Immersive Dining Experience for Restaurants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking
CoRR, 2012

Low Cost Framework for Non-intrusive Home Energy Monitoring and Research.
Proceedings of the SMARTGREENS 2012 - Proceedings of the 1st International Conference on Smart Grids and Green IT Systems, Porto, Portugal, 19, 2012

The design of a hardware-software platform for long-term energy eco-feedback research.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

Flytalk: social media to meet the needs of air travelers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Supporting the aviation industry: a traveler-centered approach.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

HomeTree - An Art Inspired Mobile Eco-feedback Visualization.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
iUCP: Estimating Interactive-Software Project Size with Enhanced Use-Case Points.
IEEE Softw., 2011

Customer Experience Modeling: Designing Interactions for Service Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Hammering Models: Designing Usable Modeling Tools.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Social Translucence as a Theoretical Framework for Sustainable HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Visible - actionable - sustainable: sustainable interaction design in professional domains.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Beyond Eco-feedback: using art and emotional attachment to express energy consumption.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
SINAIS: home consumption package: a low-cost eco-feedback energy-monitoring research platform.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
What Drives Software Development: Bridging the Gap Between Software and Usability Engineering.
Proceedings of the Human-Centered Software Engineering, 2009

iUCP - Estimating Interaction Design Projects with Enhanced Use Case Points.
Proceedings of the Task Models and Diagrams for User Interface Design, 2009

2007
Practitioner Tools and Workstyles for User-Interface Design.
IEEE Softw., 2007

Towards useful and usable interaction design tools: CanonSketch.
Interact. Comput., 2007

2006
An MDA Approach for Generating Web Interfaces with UML ConcurTaskTrees and Canonical Abstract Prototypes.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006

Principles and Practice of Work Style Modeling: Sketching Design Tools.
Proceedings of the Human Work Interaction Design: Designing for Human Work, 2006

The Meta Sketch Editor.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006

2005
DialogSketch: dynamics of the canonical prototypes.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005

Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design.
Proceedings of the Human-Computer Interaction, 2005

Mapping ConcurTaskTrees into UML 2.0.
Proceedings of the Interactive Systems, 2005

2004
A UML-Based Tool for Designing User Interfaces.
Proceedings of the UML Modeling Languages and Applications, 2004

Customer Experience Requirements for Multi-platform Service Interaction: Bringing Services Marketing to the Elicitation of User Requirements.
Proceedings of the 12th IEEE International Conference on Requirements Engineering (RE 2004), 2004

Towards Usable Analysis, Design and Modeling Tools.
Proceedings of the MBUI 2004, 2004

Making model-based UI design practical: usable and open methods and tools.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Designing interaction experiences for multi-platform service provision with essential use cases.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

2003
Representing User-Interface Patterns in UML.
Proceedings of the Object-Oriented Information Systems, 9th International Conference, 2003

Addressing Marketing Requirements in User-Interface Design for Multiple Platforms.
Proceedings of the Interactive Systems. Design, 2003

2001
Designing Usable Software Products.
Proceedings of the ICEIS 2001, 2001

2000
Wisdom: A Software Engineering Method for Small Software Development Companies.
IEEE Softw., 2000

Towards a UML profile for interaction design: the Wisdom approach.
Proceedings of the «UML» 2000, 2000

Wisdom - A UML Based Architecture for Interactive Systems.
Proceedings of the Interactive Systems: Design, 2000

1999
A Bridge Too Far: Can UML Finally Help Bridge the Gap?
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

Interactive System Design and Object Models.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999

A Bridge too Far: The WISDOM Approach.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999

Detailing Use-Cases with Activity Diagrams and Object Views.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999


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