Vanessa Cesário

Orcid: 0000-0002-0938-9476

According to our database1, Vanessa Cesário authored at least 29 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies.
ACM Journal on Computing and Cultural Heritage, June, 2023

"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023

Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt.
Proceedings of the HCI International 2023 Posters, 2023

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic.
IxD&A, 2022

Designing with teenagers: A teenage perspective on enhancing mobile museum experiences.
Int. J. Child Comput. Interact., 2022

Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Collecting Qualitative Data During COVID-19.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Impalpable Narratives: How to capture intangible cultural heritage of migrant communities.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2020
A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point.
Proceedings of the Interactive Storytelling, 2020

Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace.
Proceedings of the Entertainment Computing and Serious Games, 2019

Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Word Association: Engagement of Teenagers in a Co-design Process.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Co-designing Gaming Experiences for Museums with Teenagers.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting.
Proceedings of the Interactive Storytelling, 2017

Enhancing Museums' Experiences Through Games and Stories for Young Audiences.
Proceedings of the Interactive Storytelling, 2017

Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting.
Proceedings of the Doctoral Consortium, 2017

The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Designing Multi-Gateway Interactions In A Multi-Player Strategy Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Crescendo: Routine Learning App for Children with Autism Spectrum Disorders.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Children's Books: Paper VS Digital, What Do They Prefer?
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016


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