Markus Eger

Orcid: 0000-0003-2786-4717

According to our database1, Markus Eger authored at least 22 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Towards Automated Video Game Commentary Using Generative AI.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

Observer Rules for Box-Split Grammars.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Instant Architecture in Minecraft using Box-Split Grammars.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Operationalizing Intentionality to Play Hanabi With Human Players.
IEEE Trans. Games, 2021

Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Deck Archetype Prediction in Hearthstone.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Murder Mysteries: The White Whale of Narrative Generation?
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

PAIndemic: A Planning Agent for Pandemic.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Wait a second: playing Hanabi without giving hints.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Eliminating the Impossible: A Procedurally Generated Murder Mystery.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

I See What You See: Integrating Eye Tracking into Hanabi Playing Agents.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

dAIrector: Automatic Story Beat Generation through Knowledge Synthesis.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
An intentional AI for hanabi.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Character Beliefs in Story Generation.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Practical Specification of Belief Manipulation in Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Intentional Agents for Epistemic Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Bardic: Generating Multimedia Narratives for Game Logs.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2015
Impulse: a Formal Characterization of Story.
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015

Plotter: Operationalizing the Master Book of All Plots.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

Merits of a Temporal Modal Logic for Narrative Discourse Generation.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015


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