Martin Masek

Orcid: 0000-0001-8620-6779

According to our database1, Martin Masek authored at least 36 papers between 2006 and 2023.

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Bibliography

2023
Serious games for health promotion in adolescents - a systematic scoping review.
Educ. Inf. Technol., May, 2023

Discovering optimal strategy in tactical combat scenarios through the evolution of behaviour trees.
Ann. Oper. Res., 2023

Interactive Evolutionary Computation for Strategy Discovery in Multi-Phase Operations.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

On a Class of 2-Balanced Sequences.
Proceedings of the Combinatorics on Words - 14th International Conference, 2023

2022
Environment driven dynamic decomposition for cooperative coevolution of multi-agent systems.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

Automated Radiology Report Generation Using a Transformer-Template System: Improved Clinical Accuracy and an Assessment of Clinical Safety.
Proceedings of the AI 2022: Advances in Artificial Intelligence, 2022

2021
Image Aesthetics Classification using Deep Features and Image Category.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

2020
Quantifiable Isovist and Graph-Based Measures for Automatic Evaluation of Different Area Types in Virtual Terrain Generation.
IEEE Access, 2020

2018
Sleep monitor: A tool for monitoring and categorical scoring of lying position using 3D camera data.
SoftwareX, 2018

Discovering Emergent Agent Behaviour with Evolutionary Finite State Machines.
Proceedings of the PRIMA 2018: Principles and Practice of Multi-Agent Systems - 21st International Conference, Tokyo, Japan, October 29, 2018

2017
Improving mastery of fractions by blending video games into the Math classroom.
J. Comput. Assist. Learn., 2017

2016
Game level layout generation using evolved cellular automata.
Connect. Sci., 2016

An Automatic Approach for Generation of Fuzzy Membership Functions.
Proceedings of the Agents and Artificial Intelligence - 8th International Conference, 2016

Automatic Generation of Fuzzy Membership Functions using Adaptive Mean-shift and Robust Statistics.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Using Isovists to Evolve Terrains with Gameplay Elements.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Modeling perceived difficulty in game levels.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Joint movement similarities for robust 3D action recognition using skeletal data.
J. Vis. Commun. Image Represent., 2015

Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

A Novel Fuzzy Based Home Occupant Monitoring System Using Kinect Cameras.
Proceedings of the 27th IEEE International Conference on Tools with Artificial Intelligence, 2015

Evolving Cellular Automata for Maze Generation.
Proceedings of the Artificial Life and Computational Intelligence, 2015

Unsupervised monitoring of electrical devices for detecting deviations in daily routines.
Proceedings of the 10th International Conference on Information, 2015

2012
WAMbot: Team MAGICian's entry to the Multi Autonomous Ground-robotic International Challenge 2010.
J. Field Robotics, 2012

Exploration games played on a DDR pad can constitute beneficial physical exercise.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

Evaluating coevolution on a multimodal problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Using Monte Carlo Tree Search for replanning in a multistage simultaneous game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

A Multimodal Problem for Competitive Coevolution.
Proceedings of the AI 2012: Advances in Artificial Intelligence, 2012

2011
Rough-Fuzzy Hybrid Approach for Identification of Bio-markers and Classification on Alzheimer's Disease Data.
Proceedings of the 11th IEEE International Conference on Bioinformatics and Bioengineering, 2011

The Effects of Diversity Maintenance on Coevolution for an Intransitive Numbers Problem.
Proceedings of the AI 2011: Advances in Artificial Intelligence, 2011

Analysis of Key Installation Protection using Computerized Red Teaming.
Proceedings of the Thirty-Fourth Australasian Computer Science Conference, 2011

2010
Critical Infrastructure Protection Risk Modelling with Games Technology.
Proceedings of the What Kind of Information Society? Governance, Virtuality, Surveillance, Sustainability, Resilience, 2010

Testing an exergame for effectiveness and attractiveness.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

2009
Using a Virtual Body to Aid in Exergaming System Development.
IEEE Computer Graphics and Applications, 2009

2007
Considerations for the design of exergames.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Experiments with Monte Carlo Othello.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
Performance Evaluation in Image Processing.
EURASIP J. Adv. Signal Process., 2006

Teaching an Undergraduate AI Course with Games and Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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