Philip Hingston

According to our database1, Philip Hingston authored at least 72 papers between 1990 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2017
Stealthy Denial of Service (DoS) attack modelling and detection for HTTP/2 services.
J. Netw. Comput. Appl., 2017

2016
Game level layout generation using evolved cellular automata.
Connect. Sci., 2016

Distributed denial-of-service attacks against HTTP/2 services.
Clust. Comput., 2016

Using Isovists to Evolve Terrains with Gameplay Elements.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Modeling perceived difficulty in game levels.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents.
IEEE Trans. Comput. Intell. AI Games, 2015

Evolving statistical rulesets for network intrusion detection.
Appl. Soft Comput., 2015

Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

A Statistical Rule Learning Approach to Network Intrusion Detection.
Proceedings of the 5th International Conference on IT Convergence and Security, 2015

Low-Rate Denial-of-Service Attacks against HTTP/2 Services.
Proceedings of the 5th International Conference on IT Convergence and Security, 2015

Evolving Cellular Automata for Maze Generation.
Proceedings of the Artificial Life and Computational Intelligence, 2015

Evolving Point Packings in the Plane.
Proceedings of the Artificial Life and Computational Intelligence, 2015

2014
∗Tego - A framework for adversarial planning.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

2013
Search in Real-Time Video Games.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Artificial and Computational Intelligence for Games on Mobile Platforms.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Testing a distributed denial of service defence mechanism using red teaming.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence for Security and Defense Applications, 2013

Mobile games with intelligence: A killer application?
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Usefulness of infeasible solutions in evolutionary search: An empirical and mathematical study.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
Evaluating coevolution on a multimodal problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Using Monte Carlo Tree Search for replanning in a multistage simultaneous game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

A Multimodal Problem for Competitive Coevolution.
Proceedings of the AI 2012: Advances in Artificial Intelligence, 2012

Real-time Evolutionary Learning of Cooperative Predator-Prey Strategies.
Proceedings of the Thirty-Fifth Australasian Computer Science Conference, 2012

2011
Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions.
IEEE Trans. Comput. Intell. AI Games, 2011

High-dimensional objective-based data farming.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence for Security and Defense Applications, 2011

Studies on Pareto-based multi-objective competitive coevolutionary dynamics.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Red teaming with coevolution.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

The Effects of Diversity Maintenance on Coevolution for an Intransitive Numbers Problem.
Proceedings of the AI 2011: Advances in Artificial Intelligence, 2011

Analysis of Key Installation Protection using Computerized Red Teaming.
Proceedings of the Thirty-Fourth Australasian Computer Science Conference, 2011

2010
An implementation of a garment-fitting simulation system using laser scanned 3D body data.
Comput. Ind., 2010

Testing an exergame for effectiveness and attractiveness.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

A new design for a Turing Test for Bots.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Autonomous Bee Colony Optimization for multi-objective function.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

RedTNet: A network model for strategy games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Evolving group strategies for IPD.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
A Turing Test for Computer Game Bots.
IEEE Trans. Comput. Intell. AI Games, 2009

2008 IEEE Symposium on Computational Intelligence and Games (CIG 2008) [conference report].
IEEE Comput. Intell. Mag., 2009

Using a Virtual Body to Aid in Exergaming System Development.
IEEE Computer Graphics and Applications, 2009

Iterated Prisoner's Dilemma for species.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

The 2K BotPrize.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
The 2007 IEEE CEC simulated car racing competition.
Genet. Program. Evolvable Mach., 2008

Bots trained to play like a human are more fun.
Proceedings of the International Joint Conference on Neural Networks, 2008

Testing parallelization paradigms for MOEAs.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Using NEAT for continuous adaptation and teamwork formation in Pacman.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

2007
Considerations for the design of exergames.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Use of the WFG Toolkit and PISA for Comparison of MOEAs.
Proceedings of the IEEE Symposium on Computational Intelligence in Multicriteria Decision Making, 2007

Evolving Players for an Ancient Game: Hnefatafl.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

Experiments with Monte Carlo Othello.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
A faster algorithm for calculating hypervolume.
IEEE Trans. Evol. Comput., 2006

A review of multiobjective test problems and a scalable test problem toolkit.
IEEE Trans. Evol. Comput., 2006

Multi-level Ranking for Constrained Multi-objective Evolutionary Optimisation.
Proceedings of the Parallel Problem Solving from Nature, 2006

Teaching an Undergraduate AI Course with Games and Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Fixture-scheduling for the Australian Football League using a Multi-Objective Evolutionary Algorithm.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Economic Optimisation of an Ore Processing Plant with a Constrained Multi-objective Evolutionary Algorithm.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006

2005
A Scalable Multi-objective Test Problem Toolkit.
Proceedings of the Evolutionary Multi-Criterion Optimization, 2005

Heuristics for optimizing the calculation of hypervolume for multi-objective optimization problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Designing comminution circuits with a multi-objective evolutionary algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Enumerating knight's tours using an ant colony algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
Hawks, Doves and Lifetime Reproductive Success.
Proceedings of the Parallel Problem Solving from Nature, 2004

An investigation of an evolutionary approach to the opening of Go.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Learning versus evolution in iterated prisoner's dilemma.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Ant Colonies Discover Knight's Tours.
Proceedings of the AI 2004: Advances in Artificial Intelligence, 2004

2003
Algorithmic Composition in Contrasting Music Styles.
Proceedings of the 2003 International Computer Music Conference, 2003

An evolution strategy with probabilistic mutation for multi-objective optimisation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

2002
Designing Crushers With A Multi-objective Evolutionary Algorithm.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Evolving crushers.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002

A Dynamic Communication Algorithm for Digital Halftoning.
Proceedings of the Computer Science 2002, 2002

Using Finite State Automata for Sequence Mining.
Proceedings of the Computer Science 2002, 2002

2001
Inference of Regular Languages using Model Simplicity.
Proceedings of the 24th Australasian Computer Science Conference (ACSC 2001), 29 January, 2001

1997
Discounted Reinforcement Learning Does Not Scale.
Comput. Intell., 1997

1991
Using the Cosine Measure in a Neural Network for Document.
Proceedings of the 14th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval. Chicago, 1991

1990
A Distributed Join Algorithm.
Inf. Process. Lett., 1990


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