Matthew J. Hausknecht

According to our database1, Matthew J. Hausknecht authored at least 22 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents.
J. Artif. Intell. Res., 2018

TextWorld: A Learning Environment for Text-based Games.
CoRR, 2018

Counting to Explore and Generalize in Text-based Games.
CoRR, 2018

Leveraging Grammar and Reinforcement Learning for Neural Program Synthesis.
CoRR, 2018

Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract).
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

2017
Machine Learning Capabilities of a Simulated Cerebellum.
IEEE Trans. Neural Netw. Learning Syst., 2017

Neural Program Meta-Induction.
CoRR, 2017

Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents.
CoRR, 2017

Neural Program Meta-Induction.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017

2015
Beyond Short Snippets: Deep Networks for Video Classification.
CoRR, 2015

Deep Reinforcement Learning in Parameterized Action Space.
CoRR, 2015

Deep Recurrent Q-Learning for Partially Observable MDPs.
CoRR, 2015

Beyond short snippets: Deep networks for video classification.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Deep Recurrent Q-Learning for Partially Observable MDPs.
Proceedings of the 2015 AAAI Fall Symposia, Arlington, Virginia, USA, November 12-14, 2015, 2015

The Impact of Determinism on Learning Atari 2600 Games.
Proceedings of the Learning for General Competency in Video Games, 2015

2014
A Neuroevolution Approach to General Atari Game Playing.
IEEE Trans. Comput. Intellig. and AI in Games, 2014

2013
Using a million cell simulation of the cerebellum: Network scaling and task generality.
Neural Networks, 2013

2012
HyperNEAT-GGP: a hyperNEAT-based atari general game player.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

2011
Dynamic lane reversal in traffic management.
Proceedings of the 14th International IEEE Conference on Intelligent Transportation Systems, 2011

Autonomous Intersection Management: Multi-intersection optimization.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

2010
Learning Powerful Kicks on the Aibo ERS-7: The Quest for a Striker.
Proceedings of the RoboCup 2010: Robot Soccer World Cup XIV [papers from the 14th annual RoboCup International Symposium, 2010

2009
Detecting Stepping-Stone Intruders with Long Connection Chains.
Proceedings of the Fifth International Conference on Information Assurance and Security, 2009


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