Matthew J. Hausknecht
According to our database1, Matthew J. Hausknecht authored at least 16 papers between 2009 and 2018.
Legend:Book In proceedings Article PhD thesis Other
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents.
J. Artif. Intell. Res., 2018
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract).
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Leveraging Grammar and Reinforcement Learning for Neural Program Synthesis.
Proceedings of the 6th International Conference on Learning Representations, 2018
Machine Learning Capabilities of a Simulated Cerebellum.
IEEE Trans. Neural Netw. Learning Syst., 2017
Neural Program Meta-Induction.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017
Deep Reinforcement Learning in Parameterized Action Space.
Proceedings of the 4th International Conference on Learning Representations, 2016
Beyond short snippets: Deep networks for video classification.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015
Deep Recurrent Q-Learning for Partially Observable MDPs.
Proceedings of the 2015 AAAI Fall Symposia, Arlington, Virginia, USA, November 12-14, 2015, 2015
The Impact of Determinism on Learning Atari 2600 Games.
Proceedings of the Learning for General Competency in Video Games, 2015
A Neuroevolution Approach to General Atari Game Playing.
IEEE Trans. Comput. Intellig. and AI in Games, 2014
Using a million cell simulation of the cerebellum: Network scaling and task generality.
Neural Networks, 2013
HyperNEAT-GGP: a hyperNEAT-based atari general game player.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
Dynamic lane reversal in traffic management.
Proceedings of the 14th International IEEE Conference on Intelligent Transportation Systems, 2011
Autonomous Intersection Management: Multi-intersection optimization.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011
Learning Powerful Kicks on the Aibo ERS-7: The Quest for a Striker.
Proceedings of the RoboCup 2010: Robot Soccer World Cup XIV [papers from the 14th annual RoboCup International Symposium, 2010
Detecting Stepping-Stone Intruders with Long Connection Chains.
Proceedings of the Fifth International Conference on Information Assurance and Security, 2009