Matthew J. Hausknecht

According to our database1, Matthew J. Hausknecht authored at least 36 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
One-Shot Learning from a Demonstration with Hierarchical Latent Language.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
UniMASK: Unified Inference in Sequential Decision Problems.
CoRR, 2022

Towards Flexible Inference in Sequential Decision Problems via Bidirectional Transformers.
CoRR, 2022

Consistent Dropout for Policy Gradient Reinforcement Learning.
CoRR, 2022

MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Uni[MASK]: Unified Inference in Sequential Decision Problems.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

2021
Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents.
Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2021

ALFWorld: Aligning Text and Embodied Environments for Interactive Learning.
Proceedings of the 9th International Conference on Learning Representations, 2021

2020
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds.
CoRR, 2020

Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmark.
Proceedings of the NeurIPS 2020 Competition and Demonstration Track, 2020

Learning Calibratable Policies using Programmatic Style-Consistency.
Proceedings of the 37th International Conference on Machine Learning, 2020

Working Memory Graphs.
Proceedings of the 37th International Conference on Machine Learning, 2020

Graph Constrained Reinforcement Learning for Natural Language Action Spaces.
Proceedings of the 8th International Conference on Learning Representations, 2020

Keep CALM and Explore: Language Models for Action Generation in Text-based Games.
Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing, 2020

Interactive Fiction Games: A Colossal Adventure.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Multi-Preference Actor Critic.
CoRR, 2019

NAIL: A General Interactive Fiction Agent.
CoRR, 2019

ScriptNet: Neural Static Analysis for Malicious JavaScript Detection.
Proceedings of the 2019 IEEE Military Communications Conference, 2019

2018
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents.
J. Artif. Intell. Res., 2018

Counting to Explore and Generalize in Text-based Games.
CoRR, 2018

Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract).
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

TextWorld: A Learning Environment for Text-Based Games.
Proceedings of the Computer Games - 7th Workshop, 2018

Leveraging Grammar and Reinforcement Learning for Neural Program Synthesis.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Machine Learning Capabilities of a Simulated Cerebellum.
IEEE Trans. Neural Networks Learn. Syst., 2017

Neural Program Meta-Induction.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017

2016
Deep Reinforcement Learning in Parameterized Action Space.
Proceedings of the 4th International Conference on Learning Representations, 2016

2015
Beyond short snippets: Deep networks for video classification.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Deep Recurrent Q-Learning for Partially Observable MDPs.
Proceedings of the 2015 AAAI Fall Symposia, Arlington, Virginia, USA, November 12-14, 2015, 2015

The Impact of Determinism on Learning Atari 2600 Games.
Proceedings of the Learning for General Competency in Video Games, 2015

2014
A Neuroevolution Approach to General Atari Game Playing.
IEEE Trans. Comput. Intell. AI Games, 2014

2013
Using a million cell simulation of the cerebellum: Network scaling and task generality.
Neural Networks, 2013

2012
HyperNEAT-GGP: a hyperNEAT-based atari general game player.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

2011
Dynamic lane reversal in traffic management.
Proceedings of the 14th International IEEE Conference on Intelligent Transportation Systems, 2011

Autonomous Intersection Management: Multi-intersection optimization.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

2010
Learning Powerful Kicks on the Aibo ERS-7: The Quest for a Striker.
Proceedings of the RoboCup 2010: Robot Soccer World Cup XIV [papers from the 14th annual RoboCup International Symposium, 2010

2009
Detecting Stepping-Stone Intruders with Long Connection Chains.
Proceedings of the Fifth International Conference on Information Assurance and Security, 2009


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