Matthew McGinity

Orcid: 0000-0002-8923-6284

According to our database1, Matthew McGinity authored at least 29 papers between 2007 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Towards co-located multi-user mixed reality exposure therapy for anxiety disorders.
Virtual Real., June, 2026

Honey, I shrunk the scientist - Evaluating 2D, 3D, and VR interfaces for navigating samples under the microscope.
CoRR, March, 2026

PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
manvr3d: A Platform for Human-in-the-loop Cell Tracking in Virtual Reality.
CoRR, May, 2025

IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV.
Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, 2025

Unfolding Complex Knowledge Graphs in Large Mixed Reality Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Immersive in Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences.
Proceedings of the 20th International Joint Conference on Computer Vision, 2025

Evoking Emotions in Virtual Reality: A Comparative Study of Simulation Methods.
Proceedings of the Mensch und Computer 2025, 2025

Toward an All-in-one Platform for Mixed Reality Exhibitions.
Proceedings of the 22nd International Conference on Culture and Computer Science: Remixing Analog and Digital, 2025

Spatial Audio Paths - Spatial Expressiveness of Immersive 3D Audio Trajectory Editing.
Proceedings of the 20th International Audio Mostly Conference, 2025

2024
ViewR: Architectural-Scale Multi-User Mixed Reality With Mobile Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., August, 2024

Mixed reality strategies for piano education.
Frontiers Virtual Real., 2024

An immersive labeling method for large point clouds.
Comput. Graph., 2024

Moving Experiences - Towards a Conceptual Framework for Performative Artefacts in Museums.
Proceedings of the 21th International Conference on Culture and Computer Science: from Humanism to Digital Humanities, 2024

Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Bodylab: in virtuo sculpting, painting and performing of full-body avatars.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Dynascape : Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

An Immersive Labeling Method for Large Point Clouds.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
TeachInVR: A virtual reality classroom for remote education.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Creative Sound Modeling with Signed Distance Fields.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Stretching Projection ? Projection-Based Visual Control and Support for Sports Exercises: Projektionsbasierte visuelle Kontrolle und Unterstützung bei Sportübungen.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

"E-WAFE" - A Full Body Embodied Social Exergame.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Similarity Analysis of Visual Sketch-based Search for Sounds.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2018
La Dispersion du Fils: Into regions of incomprehensibility.
Proceedings of the Electronic Visualisation and the Arts, 2018

2014
Presence, immersion and the panorama - a theoretical, technical and artistic inquiry into the nature of presence and immersion in virtual reality.
PhD thesis, 2014

2009
Immersive Mixed Media Augmented Reality Applications and Technology.
Proceedings of the Advances in Multimedia Information Processing, 2009

2007
AVIE: a versatile multi-user stereo 360° interactive VR theatre.
Proceedings of the Emerging Displays Technologies Workshop, 2007


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