Ingmar S. Franke

Affiliations:
  • TU Dresden, Media Design, Germany


According to our database1, Ingmar S. Franke authored at least 27 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Links

Online presence:

On csauthors.net:

Bibliography

2022
Stretching Projection ? Projection-Based Visual Control and Support for Sports Exercises: Projektionsbasierte visuelle Kontrolle und Unterstützung bei Sportübungen.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

2021
Konzeption und Umsetzung von Lehr- und Lernszenarien unter Verwendung einer prototypischen 3D-Tafel - als Beitrag innovativer digitaler Medien in Schulen.
Proceedings of the Mensch und Computer 2021, 2021

Control the Autonomous! - User Interfaces for Monitoring and Dispatching Autonomous Vehicles.
Proceedings of the 24th IEEE International Intelligent Transportation Systems Conference, 2021

2018
New Impressions in Interaction Design: A Task Taxonomy for Elastic Displays.
i-com, 2018

2017
Mobiles Bedienkonzept für die Baggersteuerung von Morgen.
Proceedings of the Usability Professionals 2017, 2017

2015
Untersuchungen zum Wahrnehmungsrealismus von Abbildern und Bildern: computergrafische Optimierungsansätze im Spannungsfeld von bildhafter Gestaltung, virtueller Architektur und visueller Wahrnehmung.
PhD thesis, 2015

Aughanded Virtuality - the hands in the virtual environment.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
FlexiWall: Exploring Layered Data with Elastic Displays.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Perception of Parallelism in Perspective Images.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

"Form Follows Function" - Investigating Interactive Physical Objects in Virtual Environments.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

FlexiWall: Interaction in-between 2D and 3D Interfaces.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Saccade Detection and Processing for Enhancing 3D Visualizations in Real-Time.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2012
Erfinderworkshops, TANGINT/FR, CogITo.
i-com, 2012

A component-oriented framework for experimental computer graphics.
Comput. Stand. Interfaces, 2012

2011
An Individual Perspective - Perceptually Realistic Depiction of Human Figures.
Proceedings of the VISAPP 2011, 2011

SampleSurface: Kollaboratives Musizieren mit Multitouch-Unterstützung.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Guest Login - Visitor-centred Information Design.
Proceedings of the Electronic Visualisation and the Arts, 2011

BiLL: an experimental environment for visual analytics.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

The eleventh finger: levels of manipulation in multi-touch interaction.
Proceedings of the ECCE 2011, 2011

2010
Developing Multi-touch Software through Creative Destruction.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

2009
Jenseits der Suchmaschinen: Konzeption einer iterativen Informationssuche in Blogs.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2009, Dresden, 2009

2008
Towards attention-centered interfaces: An aesthetic evaluation of perspective with eye tracking.
ACM Trans. Multim. Comput. Commun. Appl., 2008

Between the Lines. Innovative data mining algorithm to a new interface concept.
Proceedings of the Simulation and Visualization 2008 (SimVis 2008), 2008

Zwischen den Zeilen - Ein innovatives Interfacekonzept für selbst organisierende, virtuelle Gemeinschaften.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2008, Dresden, 2008

Angle of view vs. perspective distortion: a psychological evaluation of perspective projection for achieving perceptual realism in computer graphics.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2005
Adaptierbare Perspektive auf virtuelle Gemeinschaften.
Proceedings of the Virtuelle Organisation und Neue Medien 2005, Workshop GeNeMe 2005, 2005


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