Michael Cox

According to our database1, Michael Cox authored at least 18 papers between 1976 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Refining Obstacle Perception Safety Zones via Maneuver-Based Decomposition.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2023

2022
Interaction-Dynamics-Aware Perception Zones for Obstacle Detection Safety Evaluation.
Proceedings of the 2022 IEEE Intelligent Vehicles Symposium, 2022

2018
Special issue on goal reasoning.
AI Commun., 2018

2015
A semantically enabled metadata repository for scientific data.
Earth Sci. Informatics, 2015

2012
Amphi-ZF : axioms for Conway games.
Arch. Math. Log., 2012

2010
GPU-to-CPU Callbacks.
Proceedings of the Euro-Par 2010 Parallel Processing Workshops, 2010

2001
An Environment for Managing Enterprise Domain Ontology.
Proceedings of the Information Modeling in the New Millennium, 2001

1999
Visually Exploring Gigabyte Data Sets in Real Time.
Commun. ACM, 1999

1998
Multi-Level Texture Caching for 3D Graphics Hardware.
Proceedings of the 25th Annual International Symposium on Computer Architecture, 1998

1997
Terascale visualization: approaches, pitfalls and issues (panel).
Proceedings of the 8th IEEE Visualization Conference, 1997

Application-controlled demand paging for out-of-core visualization.
Proceedings of the 8th IEEE Visualization Conference, 1997

Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

1994
A distributed snooping algorithm for pixel merging.
IEEE Parallel Distributed Technol. Syst. Appl., 1994

A sorting classification of parallel rendering.
IEEE Computer Graphics and Applications, 1994

1993
Pixel merging for object-parallel rendering: a distributed snooping algorithm.
Proceedings of the 1993 Symposium on Parallel Rendering, 1993

1992
Depth Complexity in Object-Parallel Graphics Architectures.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

1987
An alternative approach to recursive fibonacci sequences.
ACM SIGCSE Bull., 1987

1976
Algorithms which extend the Euclidean algorithm to a vector, to non-integers, and for finding the L.C.M.
ACM SIGAPL APL Quote Quad, 1976


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