Steve Bryson

According to our database1, Steve Bryson authored at least 28 papers between 1987 and 2013.

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Bibliography

2013
Virtual Reality: A Definition History - A Personal Essay.
CoRR, 2013

2006
On the Total Variation of High-Order Semi-Discrete Central Schemes for Conservation Laws.
J. Sci. Comput., 2006

2005
Balanced Central Schemes for the Shallow Water Equations on Unstructured Grids.
SIAM J. Sci. Comput., 2005

Direct Manipulation in Virtual Reality.
Proceedings of the Visualization Handbook., 2005

2003
Central Schemes for Multidimensional Hamilton-Jacobi Equations.
SIAM J. Sci. Comput., 2003

High-Order Central WENO Schemes for Multidimensional Hamilton-Jacobi Equations.
SIAM J. Numer. Anal., 2003

A Voice and Mouse Input Interface for 3D Virtural Environments.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

1999
Optimized Interpolation for Volume Ray Casting.
J. Graphics, GPU, & Game Tools, 1999

Visually Exploring Gigabyte Data Sets in Real Time.
Commun. ACM, 1999

High Performance Presence-Accelerated Ray Casting.
Proceedings of the 10th IEEE Visualization Conference, 1999

Automation or Interaction: What's Best for Big Data?
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
Boundary cell-based acceleration for volume ray casting.
Comput. Graph., 1998

1997
The Virtual Windtunnel on the Virtual Workbench.
IEEE Computer Graphics and Applications, 1997

An extensible interactive visualization framework for the virtual windtunnel.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Virtual Reality.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
Implications of Near-Real-Time Three-Dimensional Interfaces.
ACM Comput. Surv., 1996

FEL: The Field Encapsulation Library.
Proceedings of the 7th IEEE Visualization Conference, 1996

Time Management, Simultaneity and Time-Critical Computation in Interactive Unsteady Visualization Environments.
Proceedings of the 7th IEEE Visualization Conference, 1996

1995
Performing work within virtual environments (panel session).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
Research issues in perception and user interfaces.
IEEE Computer Graphics and Applications, 1994

Research frontiers in virtual reality.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Virtual reality in scientific visualization.
Comput. Graph., 1993

The Virtual Windtunnel: A High-Performance Virtual Reality Application.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

1992
The virtual wind tunnel.
IEEE Computer Graphics and Applications, 1992

Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows.
Proceedings of the 3rd IEEE Visualization Conference, 1992

The Distributed Virtual Windtunnel.
Proceedings of the Proceedings Supercomputing '92, 1992

1991
The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows.
Proceedings of the 2nd IEEE Visualization Conference, 1991

1987
A hand gesture interface device.
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987


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