Mattia Thibault

Orcid: 0000-0002-3593-0350

According to our database1, Mattia Thibault authored at least 29 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Blueprints of Tomorrow: Co-Designing Speculative Urban Futures.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Crafting Bodies and Auras: Speculative Designs for Transhuman Communication.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Towards sylvan games: Exploring playful forest-technology interactions.
Proceedings of the 7th International GamiFIN Conference, 2023

The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences.
Proceedings of the 25th International Academic Mindtrek conference, 2022

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Forests in Digital Games - An Ecocritical Framework.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

ROOT, Woodland Ideologies in a Fantasy Game.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Introduction to the Minitrack on Engaging Governance.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Etsijä's call: Gamifying virtual conferences with alternate reality games.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
Understanding urban gamification - playful meaning-making in real and digital city spaces.
Int. J. Arts Technol., 2020

Introduction to the Minitrack on Gamification.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Children in 2077: Designing Children's Technologies in the Age of Transhumanism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Transurbanism: Smart Cities for Transhumans.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Semiotics of Computer Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Post-Digital Graphics in Computer Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Towards a Typology of Urban Gamification.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Punk gamification.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
Re-interpreting Cities with Play Urban Semiotics and Gamification.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Play as a modelling system - A semiotic analysis of the overreaching prestige of games.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017


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