Momoko Nakatani

Orcid: 0000-0002-6059-0829

According to our database1, Momoko Nakatani authored at least 23 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Interactivity Matters - A Role of Interactive Representations in Knowledge Transfer During Participatory Design Workshops.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
How Remote-Controlled Avatars Are Accepted in Hybrid Workplace.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields.
Proceedings of the Human-Computer Interaction, 2023

The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future.
Proceedings of the Design, User Experience, and Usability, 2023

How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes.
Proceedings of the Human-Computer Interaction, 2023

Towards Co-design with Day Care Teachers Based on In-Situ Behavioral Data: A Case Study of a Workshop for Reflection Based on Video Recordings.
Proceedings of the Design, User Experience, and Usability, 2023

User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
StepUp Forecast: Predicting Future to Promote Walking.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Prediction of Interlocutors' Subjective Impressions Based on Functional Head-Movement Features in Group Meetings.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Citizen Involvement in Service Co-creation in Urban Living Labs.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Face and Online Meetings.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

2020
Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users.
Int. J. Autom. Technol., 2020

2015
Impact of Constraints and Rules of User-Involvement Methods for IS Concept Creation and Specification.
Proceedings of the Nordic Contributions in IS Research, 2015

2013
Environment-Centered Approach to ICT Service Design.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Scenario-based interactive UI design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Psychology of user experience in a collaborative video-conference system.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Mutual Affects in Computer-mediated Collaborative Learning: Positive Feelings Shared by Collaborators Enhance System Evaluations.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

How to motivate people to use internet at home: understanding the psychology of non-active users.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
Integrated model based on the psychology of active/non-active computer users: activating technology holdouts.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010


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