Motonobu Kawashima

According to our database1, Motonobu Kawashima authored at least 8 papers between 2006 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
Comput. Graph. Forum, 2016

Effectiveness of Game Jam-based iterative program for game production in Japan.
Comput. Graph., 2016

2015
Game jam based iterative curriculum for game production in Japan.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

2010
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph., 2010

2009
An innovative game creator upbringing project in the Asian region.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Practical workshop for next-gen game creators utilizing advanced graphic engine "MAJUA®".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Construction trial of a practical education curriculum for game development by industry/university collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2006
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006


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