Kunio Kondo

According to our database1, Kunio Kondo authored at least 30 papers between 1985 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
A Study on Color Schemes for Nostalgic Illustrations.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2018
Analyzing the relationship between pressure sensitivity and player experience.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

2017
Textured splat based rendering for stylized shading.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
Effectiveness of Game Jam-based iterative program for game production in Japan.
Comput. Graph., 2016

Analysis of camera work in horror movies.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Adaptable game experience through procedural content generation and brain computer interface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Controllable region via texture projection for stylized shading.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Game jam based iterative curriculum for game production in Japan.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

2014
Practical region control in projective texture for stylized shading.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Visual simulation of glazed frost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2011
Shape oriented line drawing in real-time 3DCG.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph., 2010

Measuring interest in linear single player FPS games.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Painterly renderings using a synthesis of styles based on visual perception.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Construction trial of a practical education curriculum for game development by industry/university collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Workshop: digital character making.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2006
Motion stylization using a timing control method.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Non-photorealistic motion blur for 3D animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

2004
Motion emphasis filter for making mental motion of 3D characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Cartoon Blur: Non-Photorealistic Motion Blur.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Local Subdivision Process with Doo-Sabin Subdivision Surfaces.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

1999
Adaptive Refinements in Subdivision Surfaces?
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
WWW-CALIST: A General Purpose Tool for Constructing Web-based Individual Adaptive CAL Systems.
Proceedings of WebNet 98, 1998

A Web-Based Individualized Adaptive Computer Aided Learning System.
Proceedings of WebNet 98, 1998

1997
Freehand sketch system for 3D geometric modelling.
Proceedings of 1997 International Conference on Shape Modeling and Applications, 1997

1994
Analyses of Graphical Features of Textiles by Human Impressions.
Proceedings of IAPR Workshop on Machine Vision Applications, 1994

1993
Retrieval method of textile pictures database using a complexity scale.
Proceedings of the 2nd International Conference Document Analysis and Recognition, 1993

1985
An Interactive Rendering Technique for 3-D Shapes.
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985


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