Taichi Watanabe

According to our database1, Taichi Watanabe authored at least 16 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

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Bibliography

2023
An Application for Learning Sorting Algorithm using Human Pictograms.
Proceedings of the 17th International Conference on Ubiquitous Information Management and Communication, 2023

2021
Light-field Projection for Tangible Projection Mapping.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2018
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

2016
Effectiveness of Game Jam-based iterative program for game production in Japan.
Comput. Graph., 2016

Mesh Simplification Using Hybrid Saliency.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

2015
Game jam based iterative curriculum for game production in Japan.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

2013
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Visual simulation of glazed frost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2011
Shape oriented line drawing in real-time 3DCG.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Visual simulation of aurora movement.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2010
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph., 2010

2009
Illustration based sculpture modeling system by point set surface.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Construction trial of a practical education curriculum for game development by industry/university collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2006
Proposal on learning program with observation supported by simulation contents.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2003
Contents production techniques using Web3D.
Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, 2003

1994
Nurbs boundary Gregory Patch and its Shape Control.
Int. J. Shape Model., 1994


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