Mikio Shinya

According to our database1, Mikio Shinya authored at least 30 papers between 1987 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Cuckoo Search Algorithm with Lévy Flights for Global-Support Parametric Surface Approximation in Reverse Engineering.
Symmetry, 2018

Acquiring non-parametric scattering phase function from a single image.
Comput. Vis. Media, 2018

2016
Preface to the special issue on Cyberworlds 2014.
Vis. Comput., 2016

Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
Comput. Graph. Forum, 2016

2015
Cyber Tai Chi - CG-based Video Materials for Tai Chi Chuan Self-Study.
Proceedings of the International Conference on Cyberworlds, 2015

2014
Rendering fine hair-like objects with Gaussian noise.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013

2012
A Line Smoothing Method of Hand-Drawn Strokes Using Adaptive Moving Average for Illustration Tracing Tasks.
IEICE Trans. Inf. Syst., 2012

2010
A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

2009
Rendering Translucent Materials with Plane-parallel Solution.
J. Inf. Process., 2009

2007
Real-time rendering of dynamic clouds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Dynamic texture: A physically based 2D animation system.
Syst. Comput. Jpn., 2006

2005
Epipolar-plane image analysis by error minimization of synthesized images.
Syst. Comput. Jpn., 2005

Theories for Mass-Spring Simulation in Computer Graphics: Stability, Costs and Improvements.
IEICE Trans. Inf. Syst., 2005

2004
Stabilizing Explicit Methods in Spring-Mass Simulation.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Unifying Measured Point Sequences of Deforming Objects.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

1999
Dynamic texture: physically based 2D animation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
A system subdivision approach for large radiosity computation.
Vis. Comput., 1998

Periodic motion synthesis and Fourier compression.
Comput. Animat. Virtual Worlds, 1998

A psychophyical study on human perception of surface.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

VR Models from Epipolar Images: An Approach to Minimize Errors in Synthesized Images.
Proceedings of the Computer Vision, 1998

1996
Surface deformation with differential geometric structures.
Comput. Aided Geom. Des., 1996

1995
Laying out objects with geometric and physical constraints.
Vis. Comput., 1995

Spatio-temporal anti-aliasing by the pixel-tracing method.
Syst. Comput. Jpn., 1995

1993
Ray tracing using dynamic subtree - algorithm and speed evaluation.
Syst. Comput. Jpn., 1993

Spatial anti-aliasing for animation sequences with spatio-temporal filtering.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
Stochastic Motion-Motion Under the Influence of Wind.
Comput. Graph. Forum, 1992

1991
Theories and error analysis of pencil tracing.
Syst. Comput. Jpn., 1991

Interference detection through rasterization.
Comput. Animat. Virtual Worlds, 1991

1987
Principles and applications of pencil tracing.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987


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