Tomoyuki Nishita

According to our database1, Tomoyuki Nishita authored at least 176 papers between 1984 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2018
Editing Fluid Animation Using Flow Interpolation.
ACM Trans. Graph., 2018

Example-based turbulence style transfer.
ACM Trans. Graph., 2018

Fabricating reflectors for displaying multiple images.
ACM Trans. Graph., 2018

An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
Comput. Graph. Forum, 2018

2017
Visual simulation of clouds.
Vis. Informatics, 2017

Feedback control of fire simulation based on computational fluid dynamics.
Comput. Animat. Virtual Worlds, 2017

Example-based synthesis of turbulence by flow field style transfer.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

2016
Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections.
Vis. Comput., 2016

Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
Comput. Graph. Forum, 2016

An Error Estimation Framework for Many-Light Rendering.
Comput. Graph. Forum, 2016

A combining method of fluid animations by interpolating flow fields.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Combining multiple flow fields for editing existing fluid animations.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Incompressibility-preserving deformation for fluid flows using vector potentials.
Vis. Comput., 2015

Legolization: optimizing LEGO designs.
ACM Trans. Graph., 2015

Adaptive Importance Caching for Many-Light Rendering.
J. WSCG, 2015

Implicit Formulation for SPH-based Viscous Fluids.
Comput. Graph. Forum, 2015

2014
Poisson-Based Continuous Surface Generation for Goal-Based Caustics.
ACM Trans. Graph., 2014

Interactive cloth rendering of microcylinder appearance model under environment lighting.
Comput. Graph. Forum, 2014

Fast simulation of viscous fluids with elasticity and thermal conductivity using position-based dynamics.
Comput. Graph., 2014

Deformation of 2D flow fields using stream functions.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Generating various flow fields using principal component analysis.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A video summarization technique of animation products according to film comic format.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013

Replica exchange light transport on relaxed distributions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Visual simulation of glazed frost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Fast hair collision handling using slice planes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Adaptively Simulating Inhomogeneous Elastic Deformation.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Efficient Divide-And-Conquer Ray Tracing using Ray Sampling.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Interactive bi-scale editing of highly glossy materials.
ACM Trans. Graph., 2012

An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs.
ACM Trans. Graph., 2012

Animating strings with twisting, tearing and flicking effects.
Comput. Animat. Virtual Worlds, 2012

Pixel Art with Refracted Light by Rearrangeable Sticks.
Comput. Graph. Forum, 2012

Wetting Effects in Hair Simulation.
Comput. Graph. Forum, 2012

Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
Comput. Graph. Forum, 2012

Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

Visual Simulation of Magnetic Fluids.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011

Motion Deblurring from a Single Image using Circular Sensor Motion.
Comput. Graph. Forum, 2011

Interactive texturing on objects in images via a sketching interface.
Proceedings of the Spring Conference on Computer Graphics, 2011

Local optimization of distortions in wide-angle images using moving least-squares.
Proceedings of the Spring Conference on Computer Graphics, 2011

Modeling of aurora borealis using the observed data.
Proceedings of the Spring Conference on Computer Graphics, 2011

Twisting, Tearing and Flicking Effects in String Animations.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
Visual simulation of mixed-motion avalanches with interactions between snow layers.
Vis. Comput., 2010

Curling and clumping fur represented by texture layers.
Vis. Comput., 2010

Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010

An interactive rendering system using hierarchical data structure for earth-scale clouds.
Sci. China Inf. Sci., 2010

Chain Shape Matching for Simulating Complex Hairstyles.
Comput. Graph. Forum, 2010

An Eyeglass Simulator Using Conoid Tracing.
Comput. Graph. Forum, 2010

Fast Particle-based Visual Simulation of Ice Melting.
Comput. Graph. Forum, 2010

Motion Blur for EWA Surface Splatting.
Comput. Graph. Forum, 2010

Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
Comput. Graph. Forum, 2010

Elastic rod simulation by chain shape matching with twisting effect.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Skeleton extraction from a mesh for easy skinning animation.
Proceedings of the International Conference on Humans and Computers, 2010

Multi-touch display using combination of FTIR and HD LCD.
Proceedings of the International Conference on Humans and Computers, 2010

Interactive Lighting and Material Design System for Cyber Worlds.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
A fast method for simulating destruction and the generated dust and debris.
Vis. Comput., 2009

Deformation and fracturing using adaptive shape matching with stiffness adjustment.
Comput. Animat. Virtual Worlds, 2009

Rendering Translucent Materials with Plane-parallel Solution.
J. Inf. Process., 2009

Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation.
IEICE Trans. Inf. Syst., 2009

Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
Comput. Graph. Forum, 2009

Simulation of Tearing Cloth with Frayed Edges.
Comput. Graph. Forum, 2009

Animating character images in 3D space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

An Inverse Problem Approach to BRDF Modeling.
Proceedings of the GRAPP 2009, 2009

2008
A virtual painting knife.
Vis. Comput., 2008

GPU-based rendering of point-sampled water surfaces.
Vis. Comput., 2008

Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph., 2008

Extracting depth and matte using a color-filtered aperture.
ACM Trans. Graph., 2008

Real-time Animation of Sand-Water Interaction.
Comput. Graph. Forum, 2008

GPU-based Fast Ray Casting for a Large Number of Metaballs.
Comput. Graph. Forum, 2008

A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum, 2008

Eccentric radial basis functions and its applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Anti-aliased and real-time rendering of scenes with light scattering effects.
Vis. Comput., 2007

A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
Vis. Comput., 2007

Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.
Comput. Graph. Forum, 2007

A Precomputed Approach for Real-Time Haptic Interaction with Fluids.
IEEE Computer Graphics and Applications, 2007

Global illumination using precomputed light paths for interactive light condition manipulation.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Visual simulation of smoke using overlapping grids.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Towards Digital Refocusing from a Single Photograph.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Efficient Methods for Global/Environment Illumination.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
Vis. Comput., 2006

Occlusion-Free Animation of Driving Routes for Car Navigation Systems.
IEEE Trans. Vis. Comput. Graph., 2006

Clustering Environment Lights for an Efficient All-Frequency Relighting.
IEICE Trans. Inf. Syst., 2006

On pixel-based texture synthesis by non-parametric sampling.
Comput. Graph., 2006

A fluid resistance map method for real-time haptic interaction with fluids.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Precomputed radiance transfer for dynamic scenes with diffuse interreflection.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Real-Time Rendering of Point Based Water Surfaces.
Proceedings of the Advances in Computer Graphics, 2006

Designing nonperspective projection through screen-space manipulation.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

Creating quadrilateral mosaics from image topographic features.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Character animation creation using hand-drawn sketches.
Vis. Comput., 2005

Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
Comput. Animat. Virtual Worlds, 2005

A feature-based approach to facial expression cloning.
Comput. Animat. Virtual Worlds, 2005

A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Trans. Inf. Syst., 2005

An Interactive Deformation System for Granular Material.
Comput. Graph. Forum, 2005

Glare Generation Based on Wave Optics.
Comput. Graph. Forum, 2005

A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization.
Proceedings of the 16th IEEE Visualization Conference, 2005

Glare simulation and its application to evaluation of bright lights with spectral power distribution.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Virtual canoe: real-time realistic water simulation for haptic interaction.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Creating colored pencil style images by drawing strokes based on boundaries of regions.
Proceedings of the Computer Graphics International 2005, 2005

2004
Modeling of Volcanic Clouds using CML.
J. Inf. Sci. Eng., 2004

Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum, 2004

Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

An efficient representation of complex materials for real-time rendering.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Animating hand-drawn sketches.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

A Progressive Refinement Approach for Image Magnification.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Radiosity for Point-Sampled Geometry.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

3D Character Model Creation from Cel Animation.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph., 2003

Development of 3D graphics and VRML libraries for Web3D platform by using Java.
Systems and Computers in Japan, 2003

A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum, 2003

Animating Hair with Loosely Connected Particles.
Comput. Graph. Forum, 2003

A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

Virtual Sandbox.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Blending Multiple Polygonal Shapes.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Creating Various Styles of Animations Using Example-Based Filtering.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
Vis. Comput., 2002

An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.
Comput. Graph. Forum, 2002

Multiresolution streaming mesh with shape preserving and QoS-like controlling.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

Adaptive solid texturing for web graphics.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Adaptive Solid Texturing for Web3D Applications.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

A Simple Method for Modeling Wrinkles on Human Skin.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Interpolating 2D Shape Hierarchically.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

A Method for Creating Mosaic Images Using Voronoi Diagrams.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

Free-Form Deformation with Automatically Generated Multiresolution Lattices.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

Topological Morphing Using Reeb Graphs.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

2001
jGL and its applications as a Web3D platform.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Modeling and Rendering of Various Natural Phenomena Consisting of Particles.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
A simple, efficient method for realistic animation of clouds.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Modeling of Smoke Flow Taking Obstacles into Account.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

A Method for Modeling and Rendering Dunes with Wind-Ripples.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Morphing Using Curves and Shape Interpolation Techniques.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Interactive Rendering Method for Displaying Shafts of Light.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Using metaballs to modeling and animate clouds from satellite images.
Vis. Comput., 1999

A Scan Line Algorithm for Rendering Curved Tubular Objects.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

Modeling and Rendering Methods of Clouds.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

1998
Light Scattering Models for the Realistic Rendering of Natural Scenes.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Modeling of Clouds from Satellite Images using Metaballs.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1997
A Fast Display Method of Sky Colour Using Basis Functions.
Comput. Animat. Virtual Worlds, 1997

A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum, 1997

1996
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum, 1996

Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1994
A Method for Displaying Metaballs by using Bézier Clipping.
Comput. Graph. Forum, 1994

Skylight for Interior Lighting Design.
Comput. Graph. Forum, 1994

Method of displaying optical effects within water using accumulation buffer.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Modeling of Skylight and Rendering of Outdoor Scenes.
Comput. Graph. Forum, 1993

A New Radiosity Apporach Using Area Sampling for Parametric Patches.
Comput. Graph. Forum, 1993

Display of the earth taking into account atmospheric scattering.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1991
A simple method for rendering penumbrae caused by sunlight.
Vis. Comput., 1991

A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
Vis. Comput., 1991

Reliability of computer graphic images for visual assessment.
Vis. Comput., 1991

Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
Vis. Comput., 1991

Geometric hermite approximation of surface patch intersection curves.
Comput. Aided Geom. Des., 1991

1990
Curve intersection using Bézier clipping.
Comput. Aided Des., 1990

Ray tracing trimmed rational surface patches.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

A lighting model aiming at drive simulators.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
Compositing 3D images with antialiasing and various shading effects.
IEEE Computer Graphics and Applications, 1989

Three dimensional Terrain modeling and display for environmental assessment.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1987
A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987

1986
Continuous tone representation of three-dimensional objects illuminated by sky light.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

A montage method: the overlaying of the computer generated images onto a background photograph.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1985
Shading Models for Point and Linear Sources.
ACM Trans. Graph., 1985

Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

1984
Computer Graphics for Visualizing Simulation Results.
Proceedings of the 5th European Computer Graphics Conference and Exhibition, 1984


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