Nadine Marcus

Orcid: 0000-0002-4996-4850

According to our database1, Nadine Marcus authored at least 25 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction.
CoRR, 2024

2023
Video Generative Adversarial Networks: A Review.
ACM Comput. Surv., 2023

2022
Cascaded Siamese Self-supervised Audio to Video GAN.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2022

Diverse Audio-to-Video GAN using Multiscale Image Fusion.
Proceedings of the AI 2022: Advances in Artificial Intelligence, 2022

2021
PhonicsGAN: Synthesizing Graphical Videos from Phonics Songs.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2021, 2021

The Valley of non-Distraction: Effect of Robot's Human-likeness on Perception Load.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

2019
Does observing hand actions in animations and static graphics differentially affect learning of hand-manipulative tasks?
Comput. Educ., 2019

2017
Can mimicking gestures facilitate learning from instructional animations and static graphics?
Comput. Educ., 2017

2015
Using Galvanic Skin Response (GSR) to Measure Trust and Cognitive Load in the Text-Chat Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Measuring Cognitive Load Using Linguistic Features: Implications for Usability Evaluation and Adaptive Interaction Design.
Int. J. Hum. Comput. Interact., 2014

Trust and cognitive load in the text-chat environment: the role of mouse movement.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

The Virtual Design Workshop - An Online Adaptive Resource for Teaching Design in Engineering.
Proceedings of the CSEDU 2014, 2014

2013
Should hand actions be observed when learning hand motor skills from instructional animations?
Comput. Hum. Behav., 2013

Trust and cooperation in text-based computer-mediated communication.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

SOM Cognitive Modeling of Autistic and Schizophrenic Traits Using an Oscillating Topological Neighborhood Width Function.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
Analysis of Collaborative Communication for Linguistic Cues of Cognitive Load.
Hum. Factors, 2012

2011
Instructional Support for Teachers and Guided Feedback for Students in an Adaptive eLearning Environment.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Instructional Animations: More Complex to Learn from Than at First Sight?
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Using language complexity to measure cognitive load for adaptive interaction design.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Adaptive Tutorials for Virtual Microscopy: A Design Paradigm to Promote Pedagogical Ownership.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

2009
Instructional animations can be superior to statics when learning human motor skills.
Comput. Hum. Behav., 2009

Learning hand manipulative tasks: When instructional animations are superior to equivalent static representations.
Comput. Hum. Behav., 2009

A User-Driven and Data-Driven Approach for Supporting Teachers in Reflection and Adaptation of Adaptive Tutorials.
Proceedings of the Educational Data Mining, 2009

2007
Virtual Apparatus Framework Approach to Constructing Adaptive Tutorials.
Proceedings of the 2007 International Conference on E-Learning, 2007

2006
IPSOM: A Self-organizing Map Spatial Model of How Humans Complete Interlocking Puzzles.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006


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