Nikos Lydatakis

According to our database1, Nikos Lydatakis authored at least 14 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse.
IEEE Computer Graphics and Applications, 2023

2022
MAGES 4.0: Accelerating the world's transition to medical VR training.
CoRR, 2022

Less Is More: Efficient Networked VR Transformation Handling Using Geometric Algebra.
CoRR, 2022

2021
Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability.
Frontiers Virtual Real., 2021

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR.
CoRR, 2021

Covid-19 - VR Strikes Back: innovative medical VR training.
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Never 'Drop the Ball' in the Operating Room: An Efficient Hand-Based VR HMD Controller Interpolation Algorithm, for Collaborative, Networked Virtual Environments.
Proceedings of the Advances in Computer Graphics, 2021

2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020

MAGES 3.0: Tying the knot of medical VR.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

A True AR Authoring Tool for Interactive Virtual Museums.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
A True AR Authoring Tool for Interactive Virtual Museums.
CoRR, 2019

Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns.
CoRR, 2019

2018
Transforming medical education and training with VR using M.A.G.E.S.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

2017
Gamified AR/VR Character Rendering and Animation-Enabling Technologies.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017


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