Constantine Stephanidis

According to our database1, Constantine Stephanidis authored at least 241 papers between 1986 and 2020.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020

Enhancing accessibility in cultural heritage environments: considerations for social computing.
Univers. Access Inf. Soc., 2020

Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017.
Univers. Access Inf. Soc., 2020

Intelligent Classroom: Materialising the Vision of Ambient Intelligence for Education.
ERCIM News, 2020

Transforming Heritage Crafts to Engaging Digital Experiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019

Augmenting natural interaction with physical paper in ambient intelligence environments.
Multim. Tools Appl., 2019

Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

Transforming Everyday Life through Ambient Intelligence.
ERCIM News, 2019

A Framework for Personalised HMI Interaction in ADAS Systems.
Proceedings of the 5th International Conference on Vehicle Technology and Intelligent Transport Systems, 2019

CaLmi: stress management in intelligent homes.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Smart Omni-Channel Consumer Engagement in Malls.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019


2018
AmI Garden: Building an IoT Infrastructure for Precision Agriculture.
ERCIM News, 2018

Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case.
Br. J. Educ. Technol., 2018

LASIMUP: Large scale multi-touch support integration across multiple projections on arbitrary surfaces.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

AmITV: Enhancing the Role of TV in Ambient Intelligence Environments.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

UXAmI Observer: An Automated User Experience Evaluation Tool for Ambient Intelligence Environments.
Proceedings of the Intelligent Systems and Applications, 2018



CognitOS: A Student-Centric Working Environment for an Attention-Aware Intelligent Classroom.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Enriching Mixed Reality Systems with Mobile Applications.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Interaction with Immersive Cultural Heritage Environments Using Virtual Reality Technologies.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments.
Int. J. Child Comput. Interact., 2017

Designing intelligent games adapting to children's playing maturity.
EAI Endorsed Trans. Creative Technol., 2017

The AmI-Solertis system: Creating user experiences in smart environments.
Proceedings of the 13th IEEE International Conference on Wireless and Mobile Computing, 2017

Applying a Multimodal User Interface Development Framework on a Domestic Service Robot.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Using Contextual Knowledge to Resume Human-Agent Conversations when Programming the Intelligence of Smart Environments.
Proceedings of the first Workshop on Conversational Interruptions in Human-Agent Interactions co-located with 17th International Conference on International Conference on Intelligent Virtual Agents (IVA 2017), 2017

LECTOR: Towards Reengaging Students in the Educational Process Inside Smart Classrooms.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

Immersive 3D Environment for Data Centre Monitoring Based on Gesture Based Interaction.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Let's Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Interacting with augmented paper maps: a user experience study.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

BubbleFeed: Visualizing RSS Information in Public Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Home Game: an Educational Game for Children with Cognitive Impairments.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
A novel approach to painting powered by Ambient Intelligence.
EAI Endorsed Trans. Creative Technol., 2016

Turning an Electric Cargo Vehicle into a Portable Interactive Information Kiosk.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Accessibility of Cultural Heritage Exhibits.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Towards Big Data Interactive Visualization in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Enhancing the Customers' Experience Using an Augmented Reality Mirror.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Home Trials of Robotic Systems: Challenges and Considerations for Evaluation Teams.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

3D Vizualization of Large Scale Data Centres.
Proceedings of the CLOSER 2016, 2016

Adaptation and Content Personalization in the Context of Multi User Museum Exhibits.
Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

The Farm Game: A Game Designed to Follow Children's Playing Maturity.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Enhancing education through natural interaction with physical paper.
Univers. Access Inf. Soc., 2015

Erratum to: Design and implementation of a social networking platform for cloud deployment specialists.
J. Internet Serv. Appl., 2015

Design and implementation of a social networking platform for cloud deployment specialists.
J. Internet Serv. Appl., 2015

Augmenting Printed Documents.
ERCIM News, 2015

Augmented Reality - Introduction to the theme.
ERCIM News, 2015

Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Art and Coffee in the Museum.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Enabling Programmability of Smart Learning Environments by Teachers.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Immersing Users in Landscapes Using Large Scale Displays in Public Spaces.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Modeling and Assessing Young Children Abilities and Development in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

Improving quality of life through ICT for the facilitation of daily activities and home medical monitoring.
Proceedings of the Assistive Technology, 2015

2014
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Paint-It: A Children's Habit Revised.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Combining Finite State Machine and Decision-Making Tools for Adaptable Robot Behavior.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Adaptable, Personalizable and Multi User Museum Exhibits.
Proceedings of the Curating the Digital: Space for Art and Interaction, 2014

Traditional Painting Revised: The Ambient Intelligence Approach to Creativity.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Augmented interaction with physical books in an Ambient Intelligence learning environment.
Multim. Tools Appl., 2013

A Multimodal Ambient Intelligence Environment for Playful Learning.
J. Univers. Comput. Sci., 2013

Software Refactoring Process to Accommodate User-Interface Adaptivity in Existing Applications.
Interact. Comput., 2013

Programming Smart Object Federations for Simulating and Implementing Ambient Intelligence Scenarios.
Proceedings of the PECCS 2013, 2013

3D Visualization and Multimodal Interaction with Temporal Information Using Timelines.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

The book of Ellie: An interactive book for teaching the alphabet to children.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Designing a Technology-Augmented School Desk for the Future Classroom.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Addressing Learning Disabilities in Ambient Intelligence Educational Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

iEat: An Interactive Table for Restaurant Customers' Experience Enhancement.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

A Museum Guide Application for Deployment on User-Owned Mobile Devices.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

An Intelligent Hotel Room.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Enhancing Health Care Delivery through Ambient Intelligence Applications.
Sensors, 2012

Rapid Prototyping of Adaptable User Interfaces.
Int. J. Hum. Comput. Interact., 2012

Learning by Playing in an Ambient Intelligent Playfield.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2012

Usability Evaluation Plan for Advanced Technology Services for Prevention and Management of Chronic Conditions for the Elderly.
Proceedings of the Wireless Mobile Communication and Healthcare, 2012

Macedonia from Fragments to Pixels: A Permanent Exhibition of Interactive Systems at the Archaeological Museum of Thessaloniki.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

Towards building pervasive UIs for the intelligent classroom: the PUPIL approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Ambient educational mini-games.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Towards Accessibility in Ambient Intelligence Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
A diversity-sensitive evaluation method.
Univers. Access Inf. Soc., 2011

Macedonia: From Fragments to Pixels.
ERCIM News, 2011

Towards an Intelligent Assistive Home.
ERCIM News, 2011

Natural interaction in ambient intelligent environments.
Proceedings of the 29th ACM international conference on Design of communication, 2011

An adaptable card game for older users.
Proceedings of the PETRA 2011, 2011

Towards an Accessible Personal Health Record.
Proceedings of the Wireless Mobile Communication and Healthcare, 2011

A smart environment for augmented learning through physical books.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Classic Art for Modern People.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Towards Ambient Intelligence in the Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

An Intelligent Task Assignment and Personalization System for Students' Online Collaboration.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

Intelligent Working Environments for the Ambient Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

A Student-Centric Intelligent Classroom.
Proceedings of the Ambient Intelligence, 2011

2010
An overview of web accessibility in Greece: a comparative study 2004-2008.
Univers. Access Inf. Soc., 2010

A design-and-play approach to accessible user interface development in Ambient Intelligence environments.
Comput. Ind., 2010

Software refactoring process for adaptive user-interface composition.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

2009
eAccessibility.
Proceedings of the Encyclopedia of Database Systems, 2009

Emerging Challenges.
Proceedings of the Universal Access Handbook., 2009

Universal Access and Design for All in the Evolving Information Society.
Proceedings of the Universal Access Handbook., 2009

Developing Inclusive e-Training.
Proceedings of the Universal Access Handbook., 2009

A Decision-Making Specification Language for User Interface Adaptation.
Proceedings of the Universal Access Handbook., 2009

A Unified Software Architecture for User Interface Adaptation.
Proceedings of the Universal Access Handbook., 2009

Software Requirements for Inclusive User Interfaces.
Proceedings of the Universal Access Handbook., 2009

Unified Design for User Interface Adaptation.
Proceedings of the Universal Access Handbook., 2009

Training through Entertainment for Learning Difficulties.
Proceedings of the Universal Access Handbook., 2009

Automatic Hierarchical Scanning for Windows Applications.
Proceedings of the Universal Access Handbook., 2009

Designing Universally Accessible Games.
Proceedings of the Universal Access Handbook., 2009

Electronic Educational Books for Blind Students.
Proceedings of the Universal Access Handbook., 2009

Methods and Tools for the Development of Unified Web-Based User Interfaces.
Proceedings of the Universal Access Handbook., 2009

User Requirements Elicitation for Universal Access.
Proceedings of the Universal Access Handbook., 2009

Designing for All in Ambient Intelligence Environments: The Interplay of User, Context, and Technology.
Int. J. Hum. Comput. Interact., 2009

Designing universally accessible games.
Comput. Entertain., 2009

User Interface Adaptation of Web-Based Services on the Semantic Web.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

FireScanner: A Browser Scanning Add-On for Users with Motor Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

MAID: A Multi-platform Accessible Interface Design Framework.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

Web User Interface Design Strategy: Designing for Device Independence.
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009

Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Middleware for Ambient Intelligence Environments: Reviewing Requirements and Communication Technologies.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Designing Universally Accessible Networking Services for a Mobile Personal Assistant.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

2008
EAGER: A Novel Development Toolkit for Universally Accessible Web-Based User Interfaces.
ERCIM News, 2008

CAMILE: Controlling AmI Lights Easily.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

An Integrated Platform for the Management of Mobile Location-Aware Information Systems.
Proceedings of the Pervasive Computing, 2008

An Accessible Media Player as a User Agent for the Web.
Proceedings of the Computers Helping People with Special Needs, 2008

Requirements of Users with Disabilities for E-government Services in Greece.
Proceedings of the Computers Helping People with Special Needs, 2008

A Development Toolkit for Unified Web-Based User Interfaces.
Proceedings of the Computers Helping People with Special Needs, 2008

2007
Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties.
Univers. Access Inf. Soc., 2007

KING PONG: Towards the Inclusion of Impaired Users in Computer Games.
ERCIM News, 2007

Universal Access Issues in an Ambient Intelligence Research Facility.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

A Portal-Based Tool for Developing, Delivering and Working with Guidelines.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

An Accessible and Usable Soft Keyboard.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

An Accessible Platform for Conference Administration and Management.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

<i>Tile Dreamer</i> : Game Tiles Made Easy.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Unified Design of Universally Accessible Games.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

Towards a Walkthrough Method for Universal Access Evaluation.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Towards Dynamic and Cooperative Multi-device Personal Computing.
Proceedings of the Disappearing Computer, 2007

Dual educational electronic textbooks: the starlight platform.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2006
Acknowledgement to reviewers for 2004.
Univers. Access Inf. Soc., 2006

Developing inclusive e-learning systems.
Univers. Access Inf. Soc., 2006

White Paper: promoting Design for All and e-Accessibility in Europe.
Univers. Access Inf. Soc., 2006

Inclusive development: Software engineering requirements for universally accessible interactions.
Interact. Comput., 2006

Virtual prints: Augmenting virtual environments with interactive personal marks.
Int. J. Hum. Comput. Stud., 2006

A Process-Oriented Interactive Design Environment for Automatic User-Interface Adaptation.
Int. J. Hum. Comput. Interact., 2006

Automated user interface engineering with a pattern reflecting programming language.
Autom. Softw. Eng., 2006

A User-Orientation Evaluation Framework: Assessing Accessibility Throughout the User Experience Lifecycle.
Proceedings of the Computers Helping People with Special Needs, 2006

Access Invaders: Developing a Universally Accessible Action Game.
Proceedings of the Computers Helping People with Special Needs, 2006

An Accessible Multimodal Pong Game Space.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

2005
Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties.
ACM SIGACCESS Access. Comput., 2005

Distributed interface bits: dynamic dialogue composition from ambient computing resources.
Pers. Ubiquitous Comput., 2005

A Decision-making Specification Language for Verifiable User-interface Adaptation Logic.
Int. J. Softw. Eng. Knowl. Eng., 2005

Universal access to ambient intelligence environments: Opportunities and challenges for people with disabilities.
IBM Syst. J., 2005

Universal Access.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

Applying the Unified User Interface Design Method in Health Telematics.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

Usability Inspection of the WardInHand Prototype.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

IS4ALL Method Base: Choosing Micro-methods and Tailoring to Custom Practices.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

Screening Models and Growth Scenarios.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

Using Non-functional Requirements as Design Drivers for Universal Access.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

The Universal Access Assessment Workshop (UA <sup>2</sup>W) Method.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

The HYGEIAnet Reference Scenario.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

Towards a Universal Access Code of Practice in Health Telematics.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

2004
Unified user interface development: the software engineering of universally accessible interactions.
Univers. Access Inf. Soc., 2004

Unified user interface design: designing universally accessible interactions.
Interact. Comput., 2004

FastScanner: An Accessibility Tool for Motor Impaired Users.
Proceedings of the Computers Helping People with Special Needs, 2004

European Co-operation Activities Promoting Design for All in Information Society Technologies: Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2004

Web Accessibility through Adaptation.
Proceedings of the Computers Helping People with Special Needs, 2004

2003
Blending scenarios of use and informal argumentation to facilitate universal access: experience with the <i>Universal Access Assessment Workshop</i> method.
Behav. Inf. Technol., 2003

Runtime Support for a Dynamically Composable and Adaptive Wearable System.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

2002
Towards a design code of practice for universal access in health telematics.
Univers. Access Inf. Soc., 2002

Continuity of interaction in nomadic interfaces through migration and dynamic utilization of I/O resources.
Univers. Access Inf. Soc., 2002

User Interface Design for PDAs: Lessons and Experience with the WARD-IN-HAND Prototype.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Scenario-Based Argumentation for Universal Access.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Universal Access to Information Society Technologies: Opportunities for People with Disabilities - Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2002

The Disappearing Computer: Emerging Opportunities and Challenges for Disabled and Elderly People.
Proceedings of the Computers Helping People with Special Needs, 2002

Virtual Prints: Leaving trails in Virtual Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Adaptive Techniques for Universal Access.
User Model. User Adapt. Interact., 2001

Universal Access in the Information Society: Methods, Tools, and Interaction Technologies.
Univers. Access Inf. Soc., 2001

From User Interfaces for All to an Information Society for All: Challanges and Opportunities.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Decision-theoretic approaches to user interface adaptation: implications on universal access.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Accessibility guidelines: current status and future prospects in standardization.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

IS4-8ALL: promoting universal design in Healthcare Telematics.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

AVANTI: a universally accessible web browser.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Continuity through user interface adaptation: a perspective on universal access.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Adaptation of interactive courseware.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Re-thinking HCI in terms of universal design.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Universal design: towards universal access in the information society.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
User interaction in digital libraries: coping with diversity through adaptation.
Int. J. Digit. Libr., 2000

Editorial: In the tradition of Alexandrian Scholars - Special Issue of the International Journal on Digital Libraries.
Int. J. Digit. Libr., 2000

Integrated support for working with guidelines: the Sherlock guideline management system.
Interact. Comput., 2000

Encapsulating intelligent interactive behaviour in unified user interface artefacts.
Interact. Comput., 2000

Sherlock: A Tool Towards Computer-Aided Usability Inspection.
Proceedings of the Tools for Working with Guidelines, 2000

1999
Toward an Information Society for All: HCI Challenges and R&D Recommendations.
Int. J. Hum. Comput. Interact., 1999

Policy perspectives on "design for all".
Proceedings of the Human-Computer Interaction: Communication, 1999

Embedding HCI guideline input to iterative user interface development.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Universal access in the information society.
Proceedings of the Human-Computer Interaction: Communication, 1999

Unified user interfaces: from design to implementation.
Proceedings of the Human-Computer Interaction: Communication, 1999

Non-visual web browsing: lessons learned from the AVANTI case study.
Proceedings of the Human-Computer Interaction: Communication, 1999

A grammar-based approach for populating HCI design spaces.
Proceedings of the Human-Computer Interaction: Communication, 1999

Universal accessibility: process-oriented design guidelines.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
The HOMER UIMS for dual user interface development: Fusing visual and non-visual interactions.
Interact. Comput., 1998

Toward an Information Society for All: An International Research and Development Agenda.
Int. J. Hum. Comput. Interact., 1998

Employing Queuing and Modeling in Intelligent Multimedia User Interfaces.
Int. J. Hum. Comput. Interact., 1998

Adaptable and Adaptive User Interfaces for Disabled Users in the AVANTI Project.
Proceedings of the Intelligence in Services and Networks: Technology for Ubiquitous Telecom Services, 1998

User Interaction in Digital Libraries: Coping with Diversity through Adaptation.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

Interaction Design in Digital Libraries.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

Support for Iterative User Interface Prototyping: The Sherlock Guideline Management System.
Proceedings of the Engineering for Human-Computer Interaction, 1998

1997
Supporting user-adapted interface design: The USE-IT system.
Interact. Comput., 1997

Modeling decisions in intelligent user interfaces.
Int. J. Intell. Syst., 1997

Preference-Based Human Factors Knowledge Repository for Designing User Interfaces.
Int. J. Hum. Comput. Interact., 1997

Adaptation in IMMPS as a decision making process.
Comput. Stand. Interfaces, 1997

Decision Making in Intelligent User Interfaces.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

Addressing Cultural Diversity Through Unified Interface Development.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

User Interface Accessibility: A Retrospective of Current Standardisation Efforts.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Towards the Next Generation of UIST: Developing for all Users.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Embedding Scanning Techniques Accessible to Motor-Impaired Users in the WINDOWS Object Library.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Abstract Task Definition and Incremental Polymorphic Physical Instantiation: The Unified Interface Design Method.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Agent Classes for Managing Dialogue Control Specification Complexity: A Declarative Language Framework.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Unifying and Merging Toolkits: A Multi-Purpose Toolkit Integration Engine.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Software Architecture for Transformable Interface Implementations: Building User-Adapted Interactions.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Interface Design for Disabled People: Eliciting User-Centred Design Constraints.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Unifying toolkit programming layers: a multi-purpose toolkit integration module.
Proceedings of the Design, 1997

Designing User-Adapted Interfaces: The Unified Design Method for Transformable Interactions.
Proceedings of the 2nd Conference on Designing Interactive Systems: Processes, 1997

1996
Adaptations of the text media type: addressing the user's perspective.
Proceedings of the 1996 International Workshop on Multimedia Software Development, 1996

Design Assistance for User-Adapted Interaction.
Proceedings of the Design, 1996

A Generic Direct-Manipulation 3D-Auditory Environment for Hierarchical Navigation in Non-Visual Interaction.
Proceedings of the Second Annual ACM Conference on Assistive Technologies, 1996

1995
Tool Based Interface Construction Facilitating Access to Users with Disabilities.
Proceedings of the Bringing Telecommunication Services to the People, 1995

Developing Alternative Metaphors for Special B-ISDN Services.
Proceedings of the Bringing Telecommunication Services to the People, 1995

Building non-visual interaction through the development of the rooms metaphor.
Proceedings of the Human Factors in Computing Systems, 1995

Developing Dual Interfaces for Integrating Blind and Sighted Users: The HOMER UIMS.
Proceedings of the Human Factors in Computing Systems, 1995

1993
Critical issues related to the accessibility of B-ISDN services by People with special needs.
Proceedings of the Broadband Islands: Towards Integration, 1993

1987
Human-Computer Interaction in the Provision of an Interpersonal Communication Mechanism for the Nonvocal.
Int. J. Man Mach. Stud., 1987

1986
A study of methodologies of Information Technology in the provision of communication aids for the speech-impaired.
PhD thesis, 1986


  Loading...