Stavroula Ntoa

Orcid: 0000-0002-6270-8333

According to our database1, Stavroula Ntoa authored at least 68 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions.
Games Res. Pract., June, 2024

A real-time wearable AR system for egocentric vision on the edge.
Virtual Real., March, 2024

Geolocalized AR Exploration of Shepherd Settlements in the Psiloritis Mountain.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024

A Mixed-Methods Approach for the Evaluation of Situational Awareness and User Experience with Augmented Reality Technologies.
Proceedings of the Augmented Cognition, 2024

ColorIt: An Augmented Reality Application for Object Recoloring.
Proceedings of the HCI International 2024 Posters, 2024

The Current Situation and Debate on Gender Segregation in Esports Tournaments.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Interactive Visual Exploration of Big Relational Datasets.
Int. J. Hum. Comput. Interact., June, 2023

Special Issue on AI in HCI.
Int. J. Hum. Comput. Interact., May, 2023

Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Gesture-based Interaction for AR Systems: A Short Review.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Digital Information Provision on Gastronomic Tourism.
Proceedings of the HCI International 2023 Posters, 2023

Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.
Proceedings of the HCI in Games, 2023

Connecting Historic Photographs with the Modern Landscape.
Proceedings of the HCI International 2023 Posters, 2023

Web-Based Management for Internet of Things Ecosystems.
Proceedings of the HCI International 2023 Posters, 2023

2022
Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform.
ACM Journal on Computing and Cultural Heritage, 2022

Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform.
ACM Journal on Computing and Cultural Heritage, 2022

Designing Universally Accessible Interactions in Intelligent Environments.
ERCIM News, 2022

Real-Time Adaptation of Context-Aware Intelligent User Interfaces, for Enhanced Situational Awareness.
IEEE Access, 2022

RAVEN: A VR prototype for the training of aviation technicians.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022


A Unified Framework to Collect and Document AI-Infused Project Exemplars.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

An Integrated Approach to Support Health Monitoring of Older Adults.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life.
Sensors, 2021

User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty.
Multim. Tools Appl., 2021

A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

From a Workshop to a Framework for Human-Centered Artificial Intelligence.
Proceedings of the Artificial Intelligence in HCI, 2021

2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020

Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming.
Proceedings of the Interactivity and Game Creation, 2020

2019
Augmenting natural interaction with physical paper in ambient intelligence environments.
Multim. Tools Appl., 2019

Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

A Framework for Personalised HMI Interaction in ADAS Systems.
Proceedings of the 5th International Conference on Vehicle Technology and Intelligent Transport Systems, 2019

Smart Omni-Channel Consumer Engagement in Malls.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019


2018
Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case.
Br. J. Educ. Technol., 2018

UXAmI Observer: An Automated User Experience Evaluation Tool for Ambient Intelligence Environments.
Proceedings of the Intelligent Systems and Applications, 2018


2017
UXAml Framework: user experience evaluation in ambient intelligence environments
PhD thesis, 2017

Converging User-Generated Material with Professional Video User Experiences.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Let's Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Interacting with augmented paper maps: a user experience study.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Home Game: an Educational Game for Children with Cognitive Impairments.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2015
Enhancing education through natural interaction with physical paper.
Univers. Access Inf. Soc., 2015

Erratum to: Design and implementation of a social networking platform for cloud deployment specialists.
J. Internet Serv. Appl., 2015

Design and implementation of a social networking platform for cloud deployment specialists.
J. Internet Serv. Appl., 2015

Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2013
A Multimodal Ambient Intelligence Environment for Playful Learning.
J. Univers. Comput. Sci., 2013

The book of Ellie: An interactive book for teaching the alphabet to children.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Addressing Learning Disabilities in Ambient Intelligence Educational Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

A Museum Guide Application for Deployment on User-Owned Mobile Devices.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

2012
Learning by Playing in an Ambient Intelligent Playfield.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2012

Towards building pervasive UIs for the intelligent classroom: the PUPIL approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Towards Accessibility in Ambient Intelligence Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Intelligent Working Environments for the Ambient Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

A Student-Centric Intelligent Classroom.
Proceedings of the Ambient Intelligence, 2011

2009
Automatic Hierarchical Scanning for Windows Applications.
Proceedings of the Universal Access Handbook., 2009

User Requirements Elicitation for Universal Access.
Proceedings of the Universal Access Handbook., 2009

FireScanner: A Browser Scanning Add-On for Users with Motor Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

2008
Requirements of Users with Disabilities for E-government Services in Greece.
Proceedings of the Computers Helping People with Special Needs, 2008

2007
Usability, Sociability, and Accessibility of Web Portals.
Proceedings of the Encyclopedia of Portal Technologies and Applications (2 Volumes), 2007

An Accessible and Usable Soft Keyboard.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

An Accessible Platform for Conference Administration and Management.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2004
FastScanner: An Accessibility Tool for Motor Impaired Users.
Proceedings of the Computers Helping People with Special Needs, 2004


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