Paul Zikas

Orcid: 0000-0003-2422-1169

According to our database1, Paul Zikas authored at least 21 papers between 2016 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI.
CoRR, 2023

Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum.
CoRR, 2023

MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse.
IEEE Computer Graphics and Applications, 2023

2022
MAGES 4.0: Accelerating the world's transition to medical VR training.
CoRR, 2022

2021
Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability.
Frontiers Virtual Real., 2021

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR.
CoRR, 2021

Covid-19 - VR Strikes Back: innovative medical VR training.
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Architectures for SLAM and Augmented Reality Computing.
Proceedings of the 31st International Conference on Field-Programmable Logic and Applications, 2021

2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020

MAGES 3.0: Tying the knot of medical VR.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

A True AR Authoring Tool for Interactive Virtual Museums.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence.
CoRR, 2019

A True AR Authoring Tool for Interactive Virtual Museums.
CoRR, 2019

Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns.
CoRR, 2019

iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019

2018
Transforming medical education and training with VR using M.A.G.E.S.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

New Cross/Augmented Reality Experiences for the Virtual Museums of the Future.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

2017
Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments.
Proceedings of the Digital Cultural Heritage, 2017

Gamified AR/VR Character Rendering and Animation-Enabling Technologies.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Life-sized Group and Crowd simulation in Mobile AR.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016


  Loading...