Pascal Lecocq

According to our database1, Pascal Lecocq authored at least 9 papers between 2011 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Fast product importance sampling of environment maps.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Analytic Approximations for Real-Time Area Light Shading.
IEEE Trans. Vis. Comput. Graph., 2017

2016
Cache-friendly micro-jittered sampling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Accurate analytic approximations for real-time specular area lighting.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Accurate analytic approximations for real-time specular area lighting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
Boundary-Aware Extinction Mapping.
Comput. Graph. Forum, 2013

Sub-pixel shadow mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Volume-aware extinction mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Streaming and synchronization of multi-user worlds through HTTP/1.1.
Proceedings of the 3D Technologies for the World Wide Web, 2011


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