Xavier Granier

Orcid: 0000-0003-1349-2297

According to our database1, Xavier Granier authored at least 59 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Combining FAIR principles and long-term archival of 3D data.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

2022
RIS3D: A Referenced Information System in 3D.
ACM Journal on Computing and Cultural Heritage, December, 2022

The French National 3D Data Repository for Humanities: Features, Feedback and Open Questions.
CoRR, 2022

2021
3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence.
Proceedings of the GCH 2021, 2021

2020
Automatic Spatially Varying Illumination Recovery of Indoor Scenes Based on a Single RGB-D Image.
IEEE Trans. Vis. Comput. Graph., 2020

On Learning the Best Local Balancing Strategy.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Wedge Cameras for Minimally Invasive Archaeology.
ACM Journal on Computing and Cultural Heritage, 2019

2016
Cache-friendly micro-jittered sampling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Shape Depiction for Transparent Objects with Bucketed k-Buffer.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

EgoSAR: Towards a Personalized Spatial Augmented Reality Experience in Multi-user Environments.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Position-Dependent Importance Sampling of Light Field Luminaires.
IEEE Trans. Vis. Comput. Graph., 2015

Parabolic-cylindrical moving least squares surfaces.
Comput. Graph., 2015

Dynamic on-mesh procedural generation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts.
ACM Journal on Computing and Cultural Heritage, 2014

Optimizing BRDF orientations for the manipulation of anisotropic highlights.
Comput. Graph. Forum, 2014

Dynamic on-mesh procedural generation control.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

An Introduction to Optimization Techniques in Computer Graphics.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Second-Order Approximation for Variance Reduction in Multiple Importance Sampling.
Comput. Graph. Forum, 2013

Non-Oriented MLS Gradient Fields.
Comput. Graph. Forum, 2013

La Lampe torche magique: Une interface tangible pour l'inspection géométrique d'objets en réalité augmentée spatiale.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

Real-Time Importance Sampling of Dynamic Environment Maps.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Rational BRDF.
IEEE Trans. Vis. Comput. Graph., 2012

Online Tracking of Outdoor Lighting Variations for Augmented Reality with Moving Cameras.
IEEE Trans. Vis. Comput. Graph., 2012

Surface flows for image-based shading design.
ACM Trans. Graph., 2012

Surface Relief Analysis for Illustrative Shading.
Comput. Graph. Forum, 2012

2011
Improving Shape Depiction under Arbitrary Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

Semi-automatic 3D Acquisition and Reassembly of Cultural Heritage: The SeARCH Project.
ERCIM News, 2011

Implicit Brushes for Stylized Line-based Rendering.
Comput. Graph. Forum, 2011

Importance-Driven Composition of Multiple Rendering Styles.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Volumetric Vector-Based Representation for Indirect Illumination Caching.
J. Comput. Sci. Technol., 2010

On-line visualization of underground structures using context features.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Shading-interval constraints for normal map editing.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Radiance Scaling for versatile surface enhancement.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Light warping for enhanced surface depiction.
ACM Trans. Graph., 2009

New Representations toward more User-Friendly 3D Synthesis. (Nouvelles représentations pour une synthèse d'images plus dirigée vers l'utilisateur).
, 2009

2008
Efficient streaming of 3D scenes with complex geometry and complex lighting.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Shading with apparent relief.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Using the CAT for 3D Sketching in Front of Large Displays.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Sketch and Paint-based Interface for Highlight Modeling.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Apparent relief: a shape descriptor for stylized shading.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

2007
On-the-fly appearance quantization on the GPU for 3D broadcasting.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Multi-view Sketch-Based FreeForm Modeling.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Improved skeleton extraction and surface generation for sketch-based modeling.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Volume-Surface Trees.
Comput. Graph. Forum, 2006

Using expressive rendering for remote visualization of large city models.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

Fast Sampling of Implicit Surfaces by Particle Systems.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

3D Sketching with Profile Curves.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

2005
Intuitive Shape Modeling by Shading Design.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

2004
A final reconstruction approach for a unified global illumination algorithm.
ACM Trans. Graph., 2004

A software for reconstructing 3D-terrains from scanned maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Accurate light source acquisition and rendering.
ACM Trans. Graph., 2003

A simple layered RGB BRDF model.
Graph. Model., 2003

Interactive Visualization of Complex Real-World Light Sources.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2001
Contrôle Automatique de Qualité pour l' Éclairage Global. (Automatic Quality Control for Global Illumination).
PhD thesis, 2001

Incremental Updates for Rapid Glossy Global Illumination.
Comput. Graph. Forum, 2001

2000
Efficient Glossy Global Illumination with Interactive Viewing.
Comput. Graph. Forum, 2000

Fast Global Illumination Including Specular Effects.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Interactive Virtual Relighting and Remodeling of Real Scenes.
Proceedings of the Rendering Techniques '99, 1999

Controlling Memory Consumption of Hierarchical Radiosity With Clustering.
Proceedings of the Graphics Interface 1999 Conference, 1999


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