Larry Gritz

According to our database1, Larry Gritz authored at least 12 papers between 1993 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
SpLit: interactive light dialing as creative vehicle.
Proceedings of the DigiPro '19: The Digital Production Symposium, 2019

2018
Sony Pictures Imageworks Arnold.
ACM Trans. Graph., 2018

2017
The academy's scientific and technical awards: the technology, the awardees, and the process.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2010
Open Shading Language.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2005
GPU shading and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

GPU-accelerated high-quality hidden surface removal.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

1998
Integrating Sounds in Virtual Environments.
Presence Teleoperators Virtual Environ., 1998

1996
BMRT: A Global Illumination Implementation of the RenderMan Standard.
J. Graphics, GPU, & Game Tools, 1996

1995
An integrated approach to motion and sound.
Comput. Animat. Virtual Worlds, 1995

Genetic programming for articulated figure motion.
Comput. Animat. Virtual Worlds, 1995

1993
An Integrated Virtual Environment System.
Presence Teleoperators Virtual Environ., 1993

Using Physically-Based Models and Genetic Algorithms for Functional Composition of Sound Signals, Synchronized to Animated Motion.
Proceedings of the Opening a New Horizon: Proceedings of the 1993 International Computer Music Conference, 1993


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