Jean-Eudes Marvie

Orcid: 0000-0001-5276-3155

According to our database1, Jean-Eudes Marvie authored at least 32 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Crafting the MPEG metrics for objective and perceptual quality assessment of volumetric videos.
Qual. User Exp., 2023

NF-PCAC: Normalizing Flow Based Point Cloud Attribute Compression.
Proceedings of the IEEE International Conference on Acoustics, 2023

2022
Compression of Time-Varying Textured Meshes using Patch Tiling and Image-based Tracking.
Proceedings of the 10th European Workshop on Visual Information Processing, 2022

2017
Analytic Approximations for Real-Time Area Light Shading.
IEEE Trans. Vis. Comput. Graph., 2017

2016
Contact Visualization.
Proceedings of the 5th Workshop on Intelligent Cinematography and Editing, 2016

Cache-friendly micro-jittered sampling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Accurate analytic approximations for real-time specular area lighting.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Accurate analytic approximations for real-time specular area lighting.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Dynamic on-mesh procedural generation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Dynamic on-mesh procedural generation control.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Boundary-Aware Extinction Mapping.
Comput. Graph. Forum, 2013

Many-core event evaluation.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Sub-pixel shadow mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Real-Time Image-Based Volume Lighting.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

GPU Roof Grammars.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
GPU Shape Grammars.
Comput. Graph. Forum, 2012

Volume-aware extinction mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Bringing transmittance function maps to the screen: Wrath of the Titans and Prometheus.
Proceedings of the Digital Production Symposium, 2012

2011
Streaming and synchronization of multi-user worlds through HTTP/1.1.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Extinction transmittance maps.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Triple depth culling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Poisson disk ray-marched ambient occlusion.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Transmittance function mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Grabbing real light: toward virtual presence.
Proceedings of the Spring Conference on Computer Graphics, 2011

Render-time procedural per-pixel geometry generation.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Single scattering in heterogenous participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Volumetric shadow mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2006
Using expressive rendering for remote visualization of large city models.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

2005
The FL-system: a functional L-system for procedural geometric modeling.
Vis. Comput., 2005

Adaptive streaming and rendering of large terrains using strip masks.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
A VRML97-X3D extension for massive scenery management in virtual worlds.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

2003
Remote Interactive Walkthrough of City Models.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003


  Loading...