Paul Lalonde

According to our database1, Paul Lalonde authored at least 11 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
NiLBS: Neural Inverse Linear Blend Skinning.
CoRR, 2020

2016
Efficient data-parallel tree-traversal for BlobTrees.
Comput. Aided Des., 2016

2014
Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces.
Comput. Graph. Forum, 2014

2009
Beyond programmable shading (parts I and II).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Programmable graphics: the future of interactive rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2002
Shader-driven compilation of rendering assets.
ACM Trans. Graph., 2002

Real-Time Animated Grass.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

1999
Interactive Rendering of Wavelet Projected Light Fields.
Proceedings of the Graphics Interface 1999 Conference, 1999

1997
A Wavelet Representation of Reflectance Functions.
IEEE Trans. Vis. Comput. Graph., 1997

Generating Reflected Directionsfrom BRDF Data.
Comput. Graph. Forum, 1997

Filtered Local Shading in the Wavelet Domain.
Proceedings of the Rendering Techniques '97, 1997


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