Mike Houston

According to our database1, Mike Houston authored at least 28 papers between 2002 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2012
Re-sampling for statistical timing analysis of real-time systems.
Proceedings of the 20th International Conference on Real-Time and Network Systems, 2012

2009
Accelerating molecular dynamic simulation on the cell processor and Playstation 3.
J. Comput. Chem., 2009

Accelerating molecular dynamic simulation on graphics processing units.
J. Comput. Chem., 2009

Beyond programmable shading (parts I and II).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

AMD and OpenCL.
Proceedings of the 2009 IEEE Hot Chips 21 Symposium (HCS), 2009

2008
GPUs: A Closer Look.
ACM Queue, 2008

GPU Computing.
Proc. IEEE, 2008

A closer look at GPUs.
Commun. ACM, 2008

Beyond programmable shading: in action.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Beyond programmable shading: fundamentals.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Stream computing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A portable runtime interface for multi-level memory hierarchies.
Proceedings of the 13th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2008

A tuning framework for software-managed memory hierarchies.
Proceedings of the 17th International Conference on Parallel Architectures and Compilation Techniques, 2008

2007
N-Body Simulations on GPUs
CoRR, 2007

Understanding GPUs through benchmarking.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

High level languages for GPUs overview.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Welcome & overview.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Interactive k-d tree GPU raytracing.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Compilation for explicitly managed memory hierarchies.
Proceedings of the 12th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2007

2006
S07 - GPGPU: general-purpose computation on graphics hardware.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Sequoia: programming the memory hierarchy.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Poster reception - N-Body simulation on GPUs.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

2005
ClawHMMER: A Streaming HMMer-Search Implementation.
Proceedings of the ACM/IEEE SC2005 Conference on High Performance Networking and Computing, 2005

2004
Brook for GPUs: stream computing on graphics hardware.
ACM Trans. Graph., 2004

Visualizing dynamic architectural environments.
Commun. ACM, 2004

Efficient partitioning of fragment shaders for multiple-output hardware.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Non-invasive interactive visualization of dynamic architectural environments.
ACM Trans. Graph., 2003

2002
Chromium: a stream-processing framework for interactive rendering on clusters.
ACM Trans. Graph., 2002


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