Paul Lubos

According to our database1, Paul Lubos authored at least 27 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Think Fast: Rapid Localization of Teleoperator Gaze in 360° Hosted Telepresence.
Int. J. Humanoid Robotics, 2020

2018
Supernatural and Comfortable User Interfaces for Basic 3D Interaction Tasks.
PhD thesis, 2018

Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

AnimationVR - Interactive Controller-Based Animating in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Redirected Spaces: Going Beyond Borders.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017

Application of redirected walking in room-scale VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Evaluation of Flick Gestures on Multitouch Tabletop Surfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Control methods in a supernatural flight simulator.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.
Proceedings of the Mensch und Computer 2016, 2016

2015
Cognitive Resource Demands of Redirected Walking.
IEEE Trans. Vis. Comput. Graph., 2015

Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups.
J. Virtual Real. Broadcast., 2015

HapRing: A Wearable Haptic Device for 3D Interaction.
Proceedings of the Mensch und Computer 2015, 2015

Natural 3D Interaction Techniques for Locomotion with Modular Robots.
Proceedings of the Mensch und Computer 2015, 2015

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Touching the Third Dimension.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

The significance of stereopsis and motion parallax in mobile head tracking environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Safe-&-round: bringing redirected walking to small virtual reality laboratories.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

The Interactive Spatial Surface - Blended Interaction on a Stereoscopic Multi-Touch Surface.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Analysis of direct selection in head-mounted display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Touching the Cloud: Bimanual annotation of immersive point clouds.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014


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