Steffen Haesler

Orcid: 0000-0002-6808-0487

According to our database1, Steffen Haesler authored at least 10 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Getting the Residents' Attention: The Perception of Warning Channels in Smart Home Warning Systems.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Detecting a Crisis: Comparison of Self-Reported vs. Automated Internet Outage Measuring Methods.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

2021
Stronger Together: How Neighborhood Groups Build up a Virtual Network during the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2021

Connected Self-Organized Citizens in Crises: An Interdisciplinary Resilience Concept for Neighborhoods.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

2020
Crisis Volunteering Nerds: Three Months After COVID-19 Hackathon #WirVsVirus.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

2019
Entropy of Controller Movements Reflects Mental Workload in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2016
Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.
Proceedings of the Mensch und Computer 2016, 2016


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