Oscar Ariza

Orcid: 0000-0001-8130-840X

According to our database1, Oscar Ariza authored at least 34 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Detectability of Saccadic Hand Offset in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Audio-based Vibrotactile Feedback in Multimodal VR Interactions.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Encountered-Type Tabletop Haptic Display for Objects On-Demand in Virtual Environments.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2023

Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022

2021
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Wearable Haptic Technology for 3D Selection and Guidance.
PhD thesis, 2020

Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans.
Multimodal Technol. Interact., 2020

Word saber: an effective and fun VR vocabulary learning game.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond.
Proceedings of the Symposium on Spatial User Interaction, 2019

A VR Study on Freehand vs. Widgets for 3D Manipulation Tasks.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

STIC - Sensory and Tactile Improved Cane.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

An Active Tangible Device for Multitouch-Display Interaction.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

2018
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
HapRing: A Wearable Haptic Device for 3D Interaction.
Proceedings of the Mensch und Computer 2015, 2015

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2006
Integration of 2D and 3D medical data for education.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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