Paul Richmond

According to our database1, Paul Richmond authored at least 41 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
Fully GPU resident wavelet-based adaptive gridding: application to two-dimensional finite volume hydrodynamic modelling.
CoRR, 2022

2021
Easy and efficient agent-based simulations with the OpenABL language and compiler.
Future Gener. Comput. Syst., 2021

2020
Simulating Crowds and Autonomous Vehicles.
Trans. Comput. Sci., 2020

Improved GPU near neighbours performance for multi-agent simulations.
J. Parallel Distributed Comput., 2020

Agent-based modelling of pedestrian responses during flood emergency: mobility behavioural rules and implications for flood risk analysis.
CoRR, 2020

OpenABLext: An automatic code generation framework for agent-based simulations on CPU-GPU-FPGA heterogeneous platforms.
Concurr. Comput. Pract. Exp., 2020

2019
Two-dimensional batch linear programming on the GPU.
J. Parallel Distributed Comput., 2019

Communication Sparsity in Distributed Spiking Neural Network Simulations to Improve Scalability.
Frontiers Neuroinformatics, 2019

Agent-based simulator of dynamic flood-people interactions.
CoRR, 2019

Parallelisation strategies for agent based simulation of immune systems.
BMC Bioinform., 2019

Data Standards for Artificial Life Software.
Proceedings of the 2019 Conference on Artificial Life, 2019

Surrogate Modelling for Efficient Discovery of Emergent Population Dynamics.
Proceedings of the 17th International Conference on High Performance Computing & Simulation, 2019

Data Aware Simulation of Complex Systems on GPUs.
Proceedings of the 17th International Conference on High Performance Computing & Simulation, 2019

HyperPRAW: Architecture-Aware Hypergraph Restreaming Partition to Improve Performance of Parallel Applications Running on High Performance Computing Systems.
Proceedings of the 48th International Conference on Parallel Processing, 2019

Advancing Automatic Code Generation for Agent-Based Simulations on Heterogeneous Hardware.
Proceedings of the Euro-Par 2019: Parallel Processing Workshops, 2019

Fast Simulation of Crowd Collision Avoidance.
Proceedings of the Advances in Computer Graphics, 2019

2018
Data-parallel agent-based microscopic road network simulation using graphics processing units.
Simul. Model. Pract. Theory, 2018

Simulating heterogeneous behaviours in complex systems on GPUs.
Simul. Model. Pract. Theory, 2018

Code Generation in Computational Neuroscience: A Review of Tools and Techniques.
Frontiers Neuroinformatics, 2018

RateSetter: roadmap for faster, safer, and better platform train interface design and operation using evolutionary optimisation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

OpenABL: A Domain-Specific Language for Parallel and Distributed Agent-Based Simulations.
Proceedings of the Euro-Par 2018: Parallel Processing, 2018

Parallel Pair-Wise Interaction for Multi-Agent Immune Systems Modelling.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2018

2017
PI-FLAME: A parallel immune system simulator using the FLAME graphic processing unit environment.
Simul., 2017

SpineCreator: a Graphical User Interface for the Creation of Layered Neural Models.
Neuroinformatics, 2017

FLAME GPU: Complex System Simulation Framework.
Proceedings of the 2017 International Conference on High Performance Computing & Simulation, 2017

A Formula-Driven Scalable Benchmark Model for ABM, Applied to FLAME GPU.
Proceedings of the Euro-Par 2017: Parallel Processing Workshops, 2017

2016
PED: Pedestrian Environment Designer.
Proceedings of the Computer Graphics & Visual Computing, 2016

Feasibility Study of Multi-Agent Simulation at the Cellular Level with FLAME GPU.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours.
Proceedings of the Euro-Par 2016: Parallel Processing Workshops, 2016

2015
Road Network Simulation Using FLAME GPU.
Proceedings of the Euro-Par 2015: Parallel Processing Workshops, 2015

2014
From Model Specification to Simulation of Biologically Constrained Networks of Spiking Neurons.
Neuroinformatics, 2014

Resolving Conflicts between Multiple Competing Agents in Parallel Simulations.
Proceedings of the Euro-Par 2014: Parallel Processing Workshops, 2014

2012
Path Tracing on Massively Parallel Neuromorphic Hardware.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Large Scale Pedestrian Multi-Simulation for a Decision Support Tool.
Proceedings of the Theory and Practice of Computer Graphics, 2012

2010
Flexible high performance agent based modelling on graphics card hardware.
PhD thesis, 2010

High performance cellular level agent-based simulation with FLAME for the GPU.
Briefings Bioinform., 2010

Audio-Visual Animation of Urban Space.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields.
Proceedings of the Theory and Practice of Computer Graphics, 2010

FLAME: simulating large populations of agents on parallel hardware architectures.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
NARCSim an agent-based illegal drug market simulation.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

A high performance agent based modelling framework on graphics card hardware with CUDA.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009


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