Pauliina Tuomi

According to our database1, Pauliina Tuomi authored at least 17 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Coding skills as a success factor for a society.
EAIT, 2018

Gamifying facility service jobs - using personnel attitudes and perceptions for designing gamification.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
Flow experience in game based learning - a systematic literature review.
Int. J. Serious Games, 2017

Serious games education for working life needs - a pilot study.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2016
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

2015
Using video games to combine learning and assessment in mathematics education.
Int. J. Serious Games, 2015

2013
Enriching shared experience by collective heart rate.
IJSHC, 2013

Persuasive Mobile Device Sound Sensing in a Classroom Setting.
iJIM, 2013

TV-related content online: a brief history of the use of webplatforms.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

2012
Exerbraining for Schools: Combining Body and Brain Training.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Text-TV + Twitter = a new form of social TV?
Proceedings of the International Conference on Media of the Future, 2012

2011
The convergence of tv and web (2.0) in Austria and Finland.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

2010
Users as sensors: creating shared experiences in co-creational spaces by collective heart rate.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2009
A brief history of social iTV entertainment.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Understanding 21st Century's Mobile Device-Based Games within Boundaries.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
SMS-based human-hosted interactive tv in Finland.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008


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