Antero Lindstedt

Orcid: 0000-0001-5906-7654

According to our database1, Antero Lindstedt authored at least 17 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Game elements enhance engagement and mitigate attrition in online learning tasks.
Comput. Hum. Behav., December, 2023

Are Game Elements Fueling Learners' Motivation via Positive Affect?
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2021
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
Int. J. Serious Games, 2021

When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning.
Comput. Hum. Behav., 2021

Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
Flow Experience and Situational Interest in an Adaptive Math Game.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data.
Comput. Educ., 2019

Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Exploring the Educational Potential of a Game-Based Math Competition.
Int. J. Game Based Learn., 2018

Exploring characteristics of students' emotions, flow and motivation in a math game competition.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Flow experience in game based learning - a systematic literature review.
Int. J. Serious Games, 2017

Evaluating Playing Experience and Adoption of a Math Learning Game.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2016
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Designing Working Memory Games for Elderly.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Using video games to combine learning and assessment in mathematics education.
Int. J. Serious Games, 2015

2014
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games.
Int. J. Serious Games, 2014


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