Sari Merilampi

Orcid: 0000-0003-0845-814X

According to our database1, Sari Merilampi authored at least 31 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Hat-Integrated HCI System for Serious Games-Proof-of-Concept Applications in Focus Detection and Game Controlling.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2022
A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Validation of a Mobile Robot-Integrated RFID and Machine Vision System for Elderly Care Environments.
Proceedings of the 12th IEEE International Conference on RFID Technology and Applications, 2022

2021
Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

2019
Implementing Mobile Games into Care Services - Service Models for Finnish and Chinese Elderly Care.
Inf., 2019

Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older Adults.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

A Smart Chair Physiotherapy Exergame for Fall Prevention - User Experience Study.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Clothing-integrated RFID-based Interface for Human-Technology Interaction.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

User-driven development with scientific & applied research - RFID-controlled physiogame case study.
Proceedings of the IEEE International Conference on RFID Technology and Applications, 2019

The Effectiveness of EEG-Feedback on Attention in 3D Virtual Environment.
Proceedings of the Intelligent Robotics and Applications - 12th International Conference, 2019

2018
Designing serious games for special user groups - design for somebody approach.
Br. J. Educ. Technol., 2018

Activation game for older adults - Development and initial user experiences.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
The possibilities of embroidered passive UHF RFID textile tags as wearable moisture sensors.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

The cognitive mobile games for older adults - a Chinese user experience study.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Serious games education for working life needs - a pilot study.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

"Design for Somebody" - Approach Enabling Mobile Technology Development.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Designing Working Memory Games for Elderly.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Mobile Games Individualise and Motivate Rehabilitation in Different User Groups.
Int. J. Game Based Learn., 2015

2014
Reliability of washable wearable screen printed UHF RFID tags.
Microelectron. Reliab., 2014

2012
Performance of UHF RFID tags printed directly on plywood structures.
Int. J. RF Technol. Res. Appl., 2012

User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired.
Proceedings of the pHealth 2012, 2012

2011
Modification of printed wearable strain sensors by PTF ink particle content adjustment.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

Mobile exergames for preventing diseases related to childhood obesity.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

2010
The Effect of Conductive Ink Layer Thickness on the Functioning of Printed UHF RFID Antennas.
Proc. IEEE, 2010

Analysis of electrically conductive silver ink on stretchable substrates under tensile load.
Microelectron. Reliab., 2010

Developing engaging exergames with simple motion detection.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2009
The characterization of electrically conductive silver ink patterns on flexible substrates.
Microelectron. Reliab., 2009


  Loading...