Kristian Kiili

Orcid: 0000-0003-2838-6892

Affiliations:
  • Tampere University of Technology, Finnland


According to our database1, Kristian Kiili authored at least 67 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Revealing complexities when adult readers engage in the credibility evaluation of social media posts.
Comput. Hum. Behav., February, 2024

Improving critical graph reading skills: The potential might lie in game-based learning.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

2023
Game elements enhance engagement and mitigate attrition in online learning tasks.
Comput. Hum. Behav., December, 2023

Introduction to the Special Issue on GaLA Conf 2022.
Int. J. Serious Games, November, 2023

Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
Int. J. Serious Games, November, 2023

Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
J. Comput. Assist. Learn., February, 2023

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.
Inf., February, 2023

Adult readers evaluating the credibility of social media posts: Prior belief consistency and source's expertise matter most.
CoRR, 2023

The strength and direction of the difficulty adaptation affect situational interest in game-based learning.
Comput. Educ., 2023

Introduction to the 1st Game-based Learning Minitrack.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Are Game Elements Fueling Learners' Motivation via Positive Affect?
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2022
The role of situational interest in game-based learning.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Effects of a Game-Based Fraction Estimation Task on Math Anxiety.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
Int. J. Serious Games, 2021

When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning.
Comput. Hum. Behav., 2021

Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.
IEEE Trans. Learn. Technol., 2020

Different performance, full experience: a learning game applied throughout adulthood.
Int. J. Serious Games, 2020

Motivational Potential of Leaderboards in a Team-Based Math Game Competition.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Flow Experience and Situational Interest in an Adaptive Math Game.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data.
Comput. Educ., 2019

Moving mathematics out of the classroom: Using mobile technology to enhance spontaneous focusing on quantitative relations.
Br. J. Educ. Technol., 2019

Intrinsic integration in rational number games - A systematic literature review.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test.
IEEE Trans. Learn. Technol., 2018

Exploring the Educational Potential of a Game-Based Math Competition.
Int. J. Game Based Learn., 2018

Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators.
Comput. Educ., 2018

Exploring characteristics of students' emotions, flow and motivation in a math game competition.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A Fun-Accuracy Trade-Off in Game-Based Learning.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Flow experience in game based learning - a systematic literature review.
Int. J. Serious Games, 2017

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience.
Int. J. Serious Games, 2017

Assessing fraction knowledge by a digital game.
Comput. Hum. Behav., 2017

Evaluating Playing Experience and Adoption of a Math Learning Game.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Data-Driven Design Decisions to Improve Game-Based Learning of Fractions.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Designing Working Memory Games for Elderly.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Using video games to combine learning and assessment in mathematics education.
Int. J. Serious Games, 2015

Editorial: is Game-Based Math Learning Finally Coming of Age?
Int. J. Serious Games, 2015

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

2014
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games.
Int. J. Serious Games, 2014

Evaluating the usefulness of Eye Tracking in Game-based Learning.
Int. J. Serious Games, 2014

Studying the User Experience of a Tablet Based Math Game.
Int. J. Game Based Learn., 2014

Flow framework for analyzing the quality of educational games.
Entertain. Comput., 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
Enriching shared experience by collective heart rate.
Int. J. Soc. Humanist. Comput., 2013

Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Exerbraining for Schools: Combining Body and Brain Training.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

The Design Principles for Flow Experience in Educational Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

GEL: Exploring Game Enhanced Learning.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Hot Issues in Game Enhanced Learning: The GEL Viewpoint.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
Mobile exergames for preventing diseases related to childhood obesity.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

2010
Learning experiences of mobile social media.
Int. J. Mob. Learn. Organisation, 2010

Reverse Market Segmentation with Personas.
Proceedings of the WEBIST 2010, 2010

Developing engaging exergames with simple motion detection.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2007
Exploring the Learning Mechanism in Educational Games.
J. Comput. Inf. Technol., 2007

Foundation for problem-based gaming.
Br. J. Educ. Technol., 2007

2006
Towards a Participatory Multimedia Learning Model.
Educ. Inf. Technol., 2006

2005
Content creation challenges and flow experience in educational games: The IT-Emperor case.
Internet High. Educ., 2005

Digital game-based learning: Towards an experiential gaming model.
Internet High. Educ., 2005

2003
Identifying Hypermedia Browsing Strategies.
Proceedings of the E-Training Practices for Professional Organizations, 2003

Technology Access: Resources Wasted in Computer Laboratories.
Proceedings of the Information and Communication Technology and the Teacher of the Future, 2003

2002
Evaluating WAP Usability: "What Usability?".
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002


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