Pieter Wouters

According to our database1, Pieter Wouters authored at least 13 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
The Role of Learning Styles in Game-Based Learning.
Int. J. Game Based Learn., 2020

2017
The effect of surprising events in a serious game on learning mathematics.
Br. J. Educ. Technol., 2017

2016
The effectiveness of a math game: The impact of integrating conceptual clarification as support.
Comput. Hum. Behav., 2016

2015
When a game supports prevocational math education but integrated reflection does not.
J. Comput. Assist. Learn., 2015

How competition and heterogeneous collaboration interact in prevocational game-based mathematics education.
Comput. Educ., 2015

The Role of Surprise in Game-Based Learning for Mathematics.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2013
A meta-analytic review of the role of instructional support in game-based learning.
Comput. Educ., 2013

2012
Explaining the segmentation effect in learning from animations: The role of pausing and temporal cueing.
Comput. Educ., 2012

2011
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing.
Interact. Comput., 2011

An expertise reversal effect of segmentation in learning from animated worked-out examples.
Comput. Hum. Behav., 2011

2010
Attentional Cueing in Serious Games.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games.
Proceedings of the ECCE 2010, 2010

2009
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009


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