Piyum Fernando

According to our database1, Piyum Fernando authored at least 13 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Lithobox: Creative Practice at the Intersection of Craft and Technology.
Proceedings of the Thirteenth International Conference on Tangible, 2019

A Rough Sketch of the Freehand Drawing Process: Blending the Line between Action and Artifact.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Tools for Public Participation in Science: Design and Dissemination of Open-Science Hardware.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

The Creativity Kernel: An Open Platform for Distributed Design Intelligence.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials.
Proceedings of the Twelfth International Conference on Tangible, 2018

Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process.
Proceedings of the Twelfth International Conference on Tangible, 2018

Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
PostBits: using contextual locations for embedding cloud information in the home.
Pers. Ubiquitous Comput., 2016

Practicing DIYBiology In An HCI Setting.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

I-Draw: towards a freehand drawing assistant.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014


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