Suranga Nanayakkara

Orcid: 0000-0001-7441-5493

Affiliations:
  • Singapore University of Technology and Design


According to our database1, Suranga Nanayakkara authored at least 152 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research.
IEEE Trans. Vis. Comput. Graph., May, 2024

A User Study on Sharing Physiological Cues in VR Assembly Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Kavy: Fostering Language Speaking Skills and Self-Confidence Through Conversational AI.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
A Corneal Surface Reflections-Based Intelligent System for Lifelogging Applications.
Int. J. Hum. Comput. Interact., May, 2023

WasmAndroid: A Cross-Platform Runtime for Native Programming Languages on Android.
ACM Trans. Embed. Comput. Syst., 2023

Improving the Domain Adaptation of Retrieval Augmented Generation (RAG) Models for Open Domain Question Answering.
Trans. Assoc. Comput. Linguistics, 2023

Example-Based Framework for Perceptually Guided Audio Texture Generation.
CoRR, 2023

Striving for Authentic and Sustained Technology Use In the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-based Science Education Platform.
CoRR, 2023

LightSense - Long Distance.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Evaluating Descriptive Quality of AI-Generated Audio Using Image-Schemas.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Using Sensor-Based Programming to Improve Self-Efficacy and Outcome Expectancy for Students from Underrepresented Groups.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

Towards Controllable Audio Texture Morphing.
Proceedings of the IEEE International Conference on Acoustics, 2023

EMO-KNOW: A Large Scale Dataset on Emotion-Cause.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2023, 2023

Eye Movement Analysis of Human Visual Recognition Processes with Camera Eye Tracker: Higher Mean and Variance of Fixation Duration for Familiar Images.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring the Design Space of Assistive Augmentation.
Proceedings of the Augmented Humans International Conference 2023, 2023

Snatch and Hatch: Improving Receptivity Towards a Nature of Science with a Playful Mobile Application.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys.
ACM Trans. Comput. Hum. Interact., 2022

TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter.
ACM Trans. Comput. Hum. Interact., 2022

Prompto: Cognition-Aware Prompts with Conversational Interfaces Using Physiological Signals.
GetMobile Mob. Comput. Commun., 2022

Players and Performance: Opportunities for Social Interaction with Augmented Tabletop Games at Centres for Children with Autism.
Proc. ACM Hum. Comput. Interact., 2022

Troi: Towards Understanding Users Perspectives to Mobile Automatic Emotion Recognition System in Their Natural Setting.
Proc. ACM Hum. Comput. Interact., 2022

Total VREcall: Using Biosignals to Recognize Emotional Autobiographical Memory in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

SigRep: Toward Robust Wearable Emotion Recognition With Contrastive Representation Learning.
IEEE Access, 2022

VRhook: A Data Collection Tool for VR Motion Sickness Research.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Scratch and Sense: Using Real-Time Sensor Data to Motivate Students Learning Scratch.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Emotion Recognition in Conversations Using Brain and Physiological Signals.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Implementation of Attention-Based Spatial Audio for 360° Environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

DeclutterAR: Mobile Diminished Reality and Augmented Reality to Address Hoarding by Motivating Decluttering and Selling on Online Marketplace.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Self-supervised Representation Fusion for Speech and Wearable Based Emotion Recognition.
Proceedings of the Interspeech 2022, 2022

Design and Evaluation of a Mobile Sensing Platform for Water Conductivity.
Proceedings of the 2022 IEEE Sensors, Dallas, TX, USA, October 30 - Nov. 2, 2022, 2022

Primary School Students Programming with Real-Time Environmental Sensor Data.
Proceedings of the ACE '22: Australasian Computing Education Conference, Virtual Event, Australia, February 14, 2022

2021
A Review of Recent Deep Learning Approaches in Human-Centered Machine Learning.
Sensors, 2021

KinVoices: Using Voices of Friends and Family in Voice Interfaces.
Proc. ACM Hum. Comput. Interact., 2021

Fine-tune the Entire RAG Architecture (including DPR retriever) for Question-Answering.
CoRR, 2021

mobiLLD: Exploring the Detection of Leg Length Discrepancy and Altering Gait with Mobile Smart Insoles.
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

GymSoles++: Combining Google Glass with Smart Insoles to Improve Body Posture when Performing Squats.
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

EyeKnowYou: A DIY Toolkit to Support Monitoring Cognitive Load and Actual Screen Time using a Head-Mounted Webcam.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

StressShoe: A DIY Toolkit for just-in-time Personalised Stress Interventions for Office Workers Performing Sedentary Tasks.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

OM: A Comprehensive Tool to Elicit Subjective Vibrotactile Expressions Associated with Contextualised Meaning in Our Everyday Lives.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

WasmAndroid: a cross-platform runtime for native programming languages on Android (WIP paper).
Proceedings of the LCTES '21: 22nd ACM SIGPLAN/SIGBED International Conference on Languages, 2021

Jammify: Interactive Multi-sensory System for Digital Art Jamming.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CapGlasses: Untethered Capacitive Sensing with Smart Glasses.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Augmented Foot: A Comprehensive Survey of Augmented Foot Interfaces.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
StressFoot: Uncovering the Potential of the Foot for Acute Stress Sensing in Sitting Posture.
Sensors, 2020

Ready, Steady, Touch!: Sensing Physical Contact with a Finger-Mounted IMU.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Prompto: Investigating Receptivity to Prompts Based on Cognitive Load from Memory Training Conversational Agent.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

AiSee: An Assistive Wearable Device to Support Visually Impaired Grocery Shoppers.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Multimodal Emotion Recognition With Transformer-Based Self Supervised Feature Fusion.
IEEE Access, 2020

MAGHair: A Wearable System to Create Unique Tactile Feedback by Stimulating Only the Body Hair.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Jointly Fine-Tuning "BERT-Like" Self Supervised Models to Improve Multimodal Speech Emotion Recognition.
Proceedings of the Interspeech 2020, 2020

Speech Emotion Recognition 'in the Wild' Using an Autoencoder.
Proceedings of the Interspeech 2020, 2020


Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


waveSense: Low Power Voxel-tracking Technique for Resource Limited Devices.
Proceedings of the Augmented Humans International Conference, 2020

VersaTouch: A Versatile Plug-and-Play System that Enables Touch Interactions on Everyday Passive Surfaces.
Proceedings of the Augmented Humans International Conference, 2020

GymSoles++: Using Smart Wearbales to Improve Body Posture when Performing Squats and Dead-Lifts.
Proceedings of the Augmented Humans International Conference, 2020

2019
ProspecFit: In Situ Evaluation of Digital Prospective Memory Training for Older Adults.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Going beyond performance scores: Understanding cognitive-affective states in Kindergarteners and application of framework in classrooms.
Int. J. Child Comput. Interact., 2019

VUSFA: Variational Universal Successor Features Approximator to Improve Transfer DRL for Target Driven Visual Navigation.
CoRR, 2019

CompRate: Power Efficient Heart Rate and Heart Rate Variability Monitoring on Smart Wearables.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

M-Hair: Creating Novel Tactile Feedback by Augmenting the Body Hair to Respond to Magnetic Field.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

PhantomTouch: Creating an Extended Reality by the Illusion of Touch using a Shape-Memory Alloy Matrix.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

M-Hair: Extended Reality by Stimulating the Body Hair.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

Evaluating IVR in Primary School Classrooms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ChewIt. An Intraoral Interface for Discreet Interactions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

CricketCoach: Towards Creating a Better Awareness of Gripping Forces for Cricketers.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

CapMat: A Smart Foot Mat for User Authentication.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2bit-TactileHand: Evaluating Tactons for On-Body Vibrotactile Displays on the Hand and Wrist.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Prospero: A Personal Wearable Memory Coach.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

OSense: Object-activity Identification Based on Gasping Posture and Motion.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

fSense: Unlocking the Dimension of Force for Gestural Interactions using Smartwatch PPG Sensor.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
FingerReader2.0: Designing and Evaluating a Wearable Finger-Worn Camera to Assist People with Visual Impairments while Shopping.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Target Driven Visual Navigation with Hybrid Asynchronous Universal Successor Representations.
CoRR, 2018

Step Detection for Rollator Users with Smartwatches.
Proceedings of the Symposium on Spatial User Interaction, 2018

Doodle Daydream: An Interactive Display to Support Playful and Creative Interactions Between Co-workers.
Proceedings of the Symposium on Spatial User Interaction, 2018

Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic Activity.
Proceedings of the Symposium on Spatial User Interaction, 2018

Hand range interface: information always at hand with a body-centric mid-air input surface.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

GestAKey: Touch Interaction on Individual Keycaps.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Visual Field Visualizer: Easier & Scalable way to be Aware of the Visual Field.
Proceedings of the 9th Augmented Human International Conference, 2018

Going beyond performance scores: understanding cognitive-affective states in kindergarteners.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Preface of the Section Focused on Superhuman Technology.
Adv. Robotics, 2017

GestAKey: Get More Done with Just-a-Key on a Keyboard.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable Interfaces.
Proceedings of the Tenth International Conference on Tangible, 2017

GesCAD: an intuitive interface for conceptual architectural design.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Towards understanding of play with augmented toys.
Proceedings of the 8th Augmented Human International Conference, 2017

SonicSG: from floating to sounding pixels.
Proceedings of the 8th Augmented Human International Conference, 2017

GrabAmps: grab a wire to sense the current flow.
Proceedings of the 8th Augmented Human International Conference, 2017

InSight: a systematic approach to create dynamic human-controller-interactions.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
PostBits: using contextual locations for embedding cloud information in the home.
Pers. Ubiquitous Comput., 2016

waveSense: Ultra Low Power Gesture Sensing Based on Selective Volumetric Illumination.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Towards one-pixel-displays for sound information visualization.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

MuSS-bits: sensor-display blocks for deaf people to explore musical sounds.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

SwimSight: supporting deaf users to participate in swimming games.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Electrosmog Visualization through Augmented Blurry Vision.
Proceedings of the 7th Augmented Human International Conference, 2016

Augmented Winter Ski with AR HMD.
Proceedings of the 7th Augmented Human International Conference, 2016

Ad-Hoc Access to Musical Sound for Deaf Individuals.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Digital Digits: A Comprehensive Survey of Finger Augmentation Devices.
ACM Comput. Surv., 2015

BWard: An optical approach for reliable in-situ early blood leakage detection at catheter extraction points.
Proceedings of the 7th International Conference on Cybernetics and Intelligent Systems, 2015

CloudDrops: Stamp-sized Pervasive Displays for Situated Awareness of Web-based Information.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

KineticCanvas: Synergetic Effort Between Art and Technology.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

zSense: Enabling Shallow Depth Gesture Recognition for Greater Input Expressivity on Smart Wearables.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

FingerReader: A Wearable Device to Explore Printed Text on the Go.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

FootNote: designing a cost effective plantar pressure monitoring system for diabetic foot ulcer prevention.
Proceedings of the 6th Augmented Human International Conference, 2015

RippleTouch: initial exploration of a wave resonant based full body haptic interface.
Proceedings of the 6th Augmented Human International Conference, 2015

SHRUG: stroke haptic rehabilitation using gaming.
Proceedings of the 6th Augmented Human International Conference, 2015

Feel & see the globe: a thermal, interactive installation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
The Hybrid Artisans: A Case Study in Smart Tools.
ACM Trans. Comput. Hum. Interact., 2014

PaperPixels: a toolkit to create paper-based displays.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

SHRUG: stroke haptic rehabilitation using gaming.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

EarPut: augmenting ear-worn devices for ear-based interaction.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Toward context-aware just-in-time information: micro-activity recognition of everyday objects.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

I-Draw: towards a freehand drawing assistant.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

FingerReader: a wearable device to support text reading on the go.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A wearable text-reading device for the visually-impaired.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Workshop on assistive augmentation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SpiderVision: extending the human field of view for augmented awareness.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Enhancing Musical Experience for the Hearing-Impaired Using Visual and Haptic Displays.
Hum. Comput. Interact., 2013

StickEar: making everyday objects respond to sound.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

SpeechPlay: composing and sharing expressive speech through visually augmented text.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

SmartFinger: connecting devices, objects and people seamlessly.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

StickEar: augmenting objects and places wherever whenever.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SmartFinger: an augmented finger as a seamless 'channel' between digital and physical objects.
Proceedings of the 4th Augmented Human International Conference, 2013

AugmentedForearm: exploring the design space of a display-enhanced forearm.
Proceedings of the 4th Augmented Human International Conference, 2013

EyeRing: a finger-worn input device for seamless interactions with our surroundings.
Proceedings of the 4th Augmented Human International Conference, 2013

FingerDraw: more than a digital paintbrush.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
The haptic chair as a speech training aid for the deaf.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Palm-area sensitivity to vibrotactile stimuli above 1~kHz.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

EyeRing: a finger-worn assistant.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

EyeRing: an eye on a finger.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

WatchMe: wrist-worn interface that makes remote monitoring seamless.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Effectiveness of the haptic chair in speech training.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Biases and interaction effects in gestural acquisition of auditory targets using a hand-held device.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

The Effect of Visualizing Audio Targets in a Musical Listening and Performance Task.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

SPARSH: passing data using the body as a medium.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

SPARSH: touch the cloud.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Touch and copy, touch and paste.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
An enhanced musical experience for the deaf: design and evaluation of a music display and a haptic chair.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Genetic Algorithm based route planner for large urban street networks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007


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