Qian Sun

Orcid: 0000-0002-2098-9878

Affiliations:
  • Nanjing University of Information Science and Technology, China
  • Nanyang Technological University, Singapore (PhD 2014)


According to our database1, Qian Sun authored at least 25 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
AIDB-Net: An Attention-Interactive Dual-Branch Convolutional Neural Network for Hyperspectral Pansharpening.
Remote. Sens., March, 2024

TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images.
Remote. Sens., February, 2024

2023
Low-Latency Design for Satellite Assisted Wireless VR Networks.
IEEE Commun. Lett., 2023

OPE-SR: Orthogonal Position Encoding for Designing a Parameter-free Upsampling Module in Arbitrary-scale Image Super-Resolution.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
A GAN-based approach toward architectural line drawing colorization prototyping.
Vis. Comput., 2022

2021
Poisson Vector Graphics (PVG)-Guided Face Color Transfer in Videos.
IEEE Computer Graphics and Applications, 2021

2020
Poisson Vector Graphics (PVG).
IEEE Trans. Vis. Comput. Graph., 2020

ArchGANs: stylized colorization prototyping for architectural line drawing.
Proceedings of the International Conference on Cyberworlds, 2020

2019
Constructing 3D Self-Supporting Surfaces with Isotropic Stress Using 4D Minimal Hypersurfaces of Revolution.
ACM Trans. Graph., 2019

2018
Decorating 3D models with Poisson vector graphics.
Comput. Aided Des., 2018

2017
Poisson Vector Graphics (PVG) and Its Closed-Form Solver.
CoRR, 2017

2016
User controllable anisotropic shape distribution on 3D meshes.
Comput. Vis. Media, 2016

Barehanded music: real-time hand interaction for virtual piano.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2014
Novel interfaces for modeling and painting
PhD thesis, 2014

SnapBlocks: a snapping interface for assembling toy blocks with XBOX Kinect.
Multim. Tools Appl., 2014

Polyline-sourced Geodesic Voronoi Diagrams on Triangle Meshes.
Comput. Graph. Forum, 2014

Splatting lines: an efficient method for illustrating 3D surfaces and volumes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Geodesic Voronoi Diagrams with Polyline Generators.
Proceedings of the 2014 Eurographics Symposium on Geometry Processing - Posters, 2014

2013
An Intrinsic Algorithm for Parallel Poisson Disk Sampling on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2013

Texture brush: an interactive surface texturing interface.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Splatting lines for 3D mesh illustration.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

A multi-touch interface for fast architectural sketching and massing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Parallel and accurate Poisson disk sampling on arbitrary surfaces.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Modeling 3D articulated motions with conformal geometry videos (CGVs).
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

An interactive multi-touch sketching interface for diffusion curves.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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