Ramon Oliva

Orcid: 0000-0002-6472-8573

According to our database1, Ramon Oliva authored at least 17 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Electroencephalographic Signature of Out-of-Body Experiences Induced by Virtual Reality: A Novel Methodological Approach.
J. Cogn. Neurosci., September, 2023

The sentiment of a virtual rock concert.
Virtual Real., June, 2023

The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi.
IEEE Computer Graphics and Applications, 2023

Sushi with Einstein: Enhancing Hybrid Live Events with LLM-Based Virtual Humans.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

2022
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality.
Frontiers Virtual Real., 2022

QuickVR: A standard library for virtual embodiment in unity.
Frontiers Virtual Real., 2022

2021
The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety.
Frontiers Virtual Real., 2021

Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Comparing navigation meshes: Theoretical analysis and practical metrics.
Comput. Graph., 2020

2018
Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution.
Frontiers Robotics AI, 2018

2016
A framework for navigation of autonomous characters in complex virtual environments.
PhD thesis, 2016

A comparative study of navigation meshes.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Clearance for diversity of agents' sizes in navigation meshes.
Comput. Graph., 2015

2013
NEOGEN: Near optimal generator of navigation meshes for 3D multi-layered environments.
Comput. Graph., 2013

A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes.
Proceedings of the Motion in Games, 2013

2012
A GPU Based Method for the Automatic Generation of Near-Optimal Navigation Meshes.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Automatic Generation of Suboptimal NavMeshes.
Proceedings of the Motion in Games - 4th International Conference, 2011


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