Marcelo Kallmann

According to our database1, Marcelo Kallmann authored at least 75 papers between 1997 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
An SPH model to simulate the dynamic behavior of shear thickening fluids.
Journal of Visualization and Computer Animation, 2019

An experimental comparison of touch and pen gestures on a vertical display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Effects of correctness and suggestive feedback on learning with an autonomous virtual trainer.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

2018
Improved Shortest Path Maps with GPU Shaders.
CoRR, 2018

Fast behavioral locomotion with layered navigation meshes.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

GPU-Based Max Flow Maps in the Plane.
Proceedings of the Robotics: Science and Systems XIV, 2018

2017
Coordinating full-body interactions with the environment.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
Geometric and Discrete Path Planning for Interactive Virtual Worlds
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, 2016

Planning Motions and Placements for Virtual Demonstrators.
IEEE Trans. Vis. Comput. Graph., 2016

The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction.
IEEE Trans. Vis. Comput. Graph., 2016

Geometric and discrete path planning for interactive virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Precision: precomputing environment semantics for contact-rich character animation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

A comparative study of navigation meshes.
Proceedings of the 9th International Conference on Motion in Games, 2016

Full-body behavioral path planning in cluttered environments.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts.
Presence, 2015

Simulating the Dynamic Behavior of Shear Thickening Fluids.
CoRR, 2015

Multi-modal data-driven motion planning and synthesis.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Dynamic and Robust Local Clearance Triangulations.
ACM Trans. Graph., 2014

Navigation meshes and real-time dynamic planning for virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Deformation, parameterization and analysis of a single locomotion cycle.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Computing shortest path maps with GPU shaders.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Planning Motions for Virtual Demonstrators.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Motion Parameterization and Adaptation Strategies for Virtual Therapists.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Path planning for coherent and persistent groups.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2013
Analyzing Locomotion Synthesis with Feature-Based Motion Graphs.
IEEE Trans. Vis. Comput. Graph., 2013

Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives.
Journal of Visualization and Computer Animation, 2013

Editorial Issue 24.6.
Journal of Visualization and Computer Animation, 2013

Designing controllers for physics-based characters with motion networks.
Journal of Visualization and Computer Animation, 2013

VR solutions for improving physical therapy.
Proceedings of the 2013 IEEE Virtual Reality, 2013

A framework for immersive VR and full-body avatar interaction.
Proceedings of the 2013 IEEE Virtual Reality, 2013

VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients.
Proceedings of the Virtual Realities, 2013

Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters.
Proceedings of the Virtual Realities, 2013

2012
Precomputed Motion Maps for Unstructured Motion Capture.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

An Analysis of Motion Blending Techniques.
Proceedings of the Motion in Games - 5th International Conference, 2012

Modeling Physically Simulated Characters with Motion Networks.
Proceedings of the Motion in Games - 5th International Conference, 2012

Immersive Interfaces for Building Parameterized Motion Databases.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2011
Directional Constraint Enforcement for Fast Cloth Simulation.
Proceedings of the Motion in Games - 4th International Conference, 2011

Feature-Based Locomotion with Inverse Branch Kinematics.
Proceedings of the Motion in Games - 4th International Conference, 2011

Modeling Gaze Behavior for Virtual Demonstrators.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Gesture variants and cognitive constraints for interactive virtual reality training systems.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Planning humanlike actions in blending spaces.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

Developing Natural Full-body Motion Synthesis in Virtual Humans.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

2010
Underwater cloth simulation with fractional derivatives.
ACM Trans. Graph., 2010

Shortest Paths with Arbitrary Clearance from Navigation Meshes.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Navigation Queries from Triangular Meshes.
Proceedings of the Motion in Games - Third International Conference, 2010

Motion Parameterization with Inverse Blending.
Proceedings of the Motion in Games - Third International Conference, 2010

Interactive Motion Modeling and Parameterization by Direct Demonstration.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

A skill-based motion planning framework for humanoids.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Interactive Demonstration of Pointing Gestures for Virtual Trainers.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

2008
Analytical inverse kinematics with body posture control.
Journal of Visualization and Computer Animation, 2008

The Challenge of Motion Planning for Soccer Playing Humanoid Robots.
I. J. Humanoid Robotics, 2008

SmartBody: behavior realization for embodied conversational agents.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Toward real-time object manipulation in dynamic environments.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Interactive motion correction and object manipulation.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Learning humanoid reaching tasks in dynamic environments.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education.
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2007

2005
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
Motion Planning using Dynamic Roadmaps.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

Motion capture from inertial sensing for untethered humanoid teleoperation.
Proceedings of the 4th IEEE/RAS International Conference on Humanoid Robots, 2004

Towards single-arm reaching for humanoids in dynamic environments.
Proceedings of the 4th IEEE/RAS International Conference on Humanoid Robots, 2004

2003
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum, 2003

Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments.
J. Vis. Lang. Comput., 2002

Defining behaviors for autonomous agents based on local perception and smart objects.
Comput. Graph., 2002

2001
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information.
J. Graphics, GPU, & Game Tools, 2001

Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Towards Real Time Virtual Human Life Simulations.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations.
Applied Artificial Intelligence, 2000

A framework for rapid evaluation of prototypes with augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Constructing Virtual Human Life Simulations.
Proceedings of the Deformable Avatars, 2000

1999
Direct 3D interaction with smart objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Level of Autonomy for Virtual Human Agents.
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999

A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time.
Proceedings of the Computer Animation 1999, 1999

1997
Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations.
J. Braz. Comp. Soc., 1997


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