Roland Geraerts
Orcid: 0000-0002-8161-579X
According to our database1,
Roland Geraerts
authored at least 39 papers
between 2002 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2022
Automatic Parameter Tuning via Reinforcement Learning for Crowd Simulation with Social Distancing.
Proceedings of the 26th International Conference on Methods and Models in Automation and Robotics, 2022
2020
Comput. Graph., 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh.
ACM Trans. Spatial Algorithms Syst., 2018
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018
2017
Comput. Animat. Virtual Worlds, 2017
The Explicit Corridor Map: A Medial Axis-Based Navigation Mesh for Multi-Layered Environments.
CoRR, 2017
2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation.
Proceedings of the 32nd International Symposium on Computational Geometry, 2016
Performing Multicut on Walkable Environments - Obtaining a Minimally Connected Multi-layered Environment from a Walkable Environment.
Proceedings of the Combinatorial Optimization and Applications, 2016
2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
2013
Comput. Animat. Virtual Worlds, 2013
2012
Proceedings of the Algorithmic Foundations of Robotics X, 2012
2011
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011
2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the IEEE International Conference on Robotics and Automation, 2010
2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Robotics Auton. Syst., 2007
The corridor map method: a general framework for real-time high-quality path planning.
Comput. Animat. Virtual Worlds, 2007
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007
2006
Robotics Auton. Syst., 2006
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006
2005
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005
2004
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004
2002
Proceedings of the Algorithmic Foundations of Robotics V, 2002